"Foci"

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Ug
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"Foci"

Post by Ug »

What are the "foci" of....

1. Sage
2. Healer
3. Empath
4. Alchemy
5. Arcane

My thoughts:

1. Sage
a) knowledge
b) buffing

2. Healer
a) healing
b) curing
c) raising with a TIME LIMIT

3. Empath
a) buffing
b) high damage per time unit

4. Alchemy
a) buffing
b) healing
c) poisons
d) raising with a QUEST

5. Arcane
a) utility
b) low damage per time unit (constant or long casting time)
c) Time-Limited Buffing
d) raising with a MAJOR DETRIMENTAL EFFECT


Knowledge = reading/researching
Healing = healing life
Curing = curing poison/disease
Raising = raising someone from the dead
Buffing = Granting resists / life / armor / natural armor
High Damage per time unit = Booms
Poisons = duh
Utility = Stuff like creating mythril from dragon flesh, shrinking objects, etc
Low damage per time unit = quick example: 4th level spell, 12 Fire, 10 minutes to cast
Time-Limited Buffing = "Until end of combat" buffs
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Wyrmwrath
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Post by Wyrmwrath »

You left out Warrior....sniffle
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Ug
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Post by Ug »

That's cause the Warrior doesn't need a focus change/improvement/devolving/whatever ;-)
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Post by Peace420 »

Yeah warrior and rogue have been worked on quite abit and are pretty sound as they are. Healer, other than a possible way to raise is pretty solid as well.
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Ug
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Post by Ug »

I brought healer up mostly because the other things have some healing properties, etc. Same with sage, because other things buff. Just wanted to bring up these particular "similar disciplines" and suggest foci for them and see what everyone things.
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