2. Healer
a) healing
b) curing
c) raising with a TIME LIMIT
3. Empath
a) buffing
b) high damage per time unit
4. Alchemy
a) buffing
b) healing
c) poisons
d) raising with a QUEST
5. Arcane
a) utility
b) low damage per time unit (constant or long casting time)
c) Time-Limited Buffing
d) raising with a MAJOR DETRIMENTAL EFFECT
Knowledge = reading/researching Healing = healing life Curing = curing poison/disease Raising = raising someone from the dead Buffing = Granting resists / life / armor / natural armor High Damage per time unit = Booms Poisons = duh Utility = Stuff like creating mythril from dragon flesh, shrinking objects, etc Low damage per time unit = quick example: 4th level spell, 12 Fire, 10 minutes to cast Time-Limited Buffing = "Until end of combat" buffs
Yeah warrior and rogue have been worked on quite abit and are pretty sound as they are. Healer, other than a possible way to raise is pretty solid as well.
Death=Adder
One of these days...I'm going to cut you into little pieces...
I brought healer up mostly because the other things have some healing properties, etc. Same with sage, because other things buff. Just wanted to bring up these particular "similar disciplines" and suggest foci for them and see what everyone things.