off all the paths warrior is the most. . .clunky, dont know a better word to describe it. every other path has very clear progression and direction of what they are intended to do and acomplish. and behind it we have the circle of rock, paper, scissors, between them with sage and healer sitting on the outside.
who proposes the new skills / skill changes for warrior anyway?
as i stated warrior is split in its role/skill choice
deffense
-hold ground (situational)
-determination (solid skill)
-endurance (waste of space)
-deffensive matrix (situational)
-resist root/slick (solid skill)
-parry (the big one)
soak
-combat reflexes
-combat reflexes
-combat reflexes
-vigor
-fortitude. . . . (warriors gotta have soak)
offensive
-rage
-weapon spec. . . .(both skills trade too much for the gain)
5 of the 12 path skills are religated to soak. this is hard to deal with as warriors need soak, but a cool skill could replace it instead. . .i suggest a dropping CR at basic level and making the master version improved CR, total soak drop of 1.
2 skills only work when in negitives. again hard to deal with, one is a solid skill the proposition of being near death before skills work anoy me.
2 are defensive stances that change what you can do in fundamental ways, DM cuts all damage output causing at best a draw and at worst your own death. HG as an effect is good, but the drawbacks like DM lead to your death one way or another.
2 are resists, both the best skills in the warrior tree, parry aside from the MASSIVE CHEESE that is 0 vorpal knockout is a good skill, i say good because these days with recent changes it is not as good as it used to be, will go into more detail later. and resist root/slick, well worth the downgrade to medium armor if you plan to do any tactical movements in a battle or rely on mobility at all.
2 are offensive, rage negates all other warrior skills making it risky at best. weapon spec causes you to loose both a shield or two weapons. . .either of the latter being a better choice then use of the former.
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sub section for parry (the crutch that warrior is ballanced against)
parry in effect is a resist frontal melee attack skill. though unlike normal "resist" skill reduces the number in a skill to "0" (see 0 vorpal knockout cheese for why this sucks) and costs 1 life point to use. . .but how usefull is this skill really???
-attacked with vorpal? use a weapon or shield to block the attack, and if its only 1 vorpal there is no point in the use of the skill anyway
-attacked with crush? use a level 1 potion to negate all crush period, a 1 level splash into alchemy costs 20 points and nets you more then plenty.
-attacked with high damage melee? remeber that shield/weapon you have? yeah use that to block the hits
-disarm? this is actually a real reason to have parry. . .but its almost never used and you should have backup weapons anway. these days if people want to disarm a warrior they will just use shatter
-shatter?/magic?/taunt?/lash?/charm?/fear? you are SOL my friend
-vorpal knockout?/sleep? anyone that has these skills and wants you dead is going to kill you, im sorry thats just the way it is.
that does it for my lesson on warriors for the night.

If it storms or snows, or the sun smiles on us. The day burning hot, or ice cold of night. Dusty are our faces, but joyful are our minds! - Panzerlied
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