Give warriors Taunt.
Reasoning:
Warriors can take a good amount of damage, Nobody else can. Monsters usually swing 2 now and the abysmal cave last event showed me why, defensive matrix. If you remove defensive matrix not only will monsters be able to scale back a little thus making them something non-warriors can enjoy fighting again but it also means warriors are no longer immune to things (anything swinging just 1, the warrior is immune to.)
Now In my probably skewed perception of things here is how I see the paths breaking down in very simplistic terms (For combat only).
Warrior = The tank, they take the damage and protect the physically weaker paths.
Rogue = The melee damage dealer, can take a little damage in toe to toe but deals large dmg from behind.
Healer = Maybe a backup warrior, but mostly just a healer
Empath = The Ranged damage dealer. Very squishy in melee but delivers huge damage given time and range.
Sage = Umm...do they really have a role in combat? (Maybe fill in a gap)
How I see things currently working in game:
Warrior = I take lots of damage, I deal lots of damage, Just gimme a healer and I will kill anything.
Rogue = dammit...I just backstabbed for 12 and its still alive and in the time it takes me to charge my backstab, the warriors have already done 12pts to it from the front and they can take more dmg then me.
Healer = Im cool as shit when someone gets hurt!
Empath = BOOM, BOOM, BOOM!! (need I say more?)
Sage= Uh...so like um...go for the jugular! (warrior responds: Whats dat? Me just smish it!)
If you really have an interest in making the warrior more of a damage taking/protector type character (again, my viewpoint) giving them a taunt skill allows them to actually protect the other members who are squishy. This is something that nobody can really do in the current game mechanics.
Example: Empath is charging a boom, it obvious to the intelligent monster...so the monster charges around the warrior sacrificing a couple of hits for 2 and very quickly kills the empath (who probably has 6-8 soak and monster probably swings 2's). Monster turns back to warrior, fight continues minus 1 empath.
Conversation afterwards:
Warrior: Sowwy

Empath: Dude, you suck. What kind of frickin warrior are you? your supposed to PROTECT me?
Warrior: How me do dat, me savage so me cant taunt, an game not let me tackle stupid monster?
Empath: Ummm...well you could...umm...kill it faster!
Warrior: me was hittin hard as me could, but monsters seems like take 50-60 sword blows ta kill dez days an me only swingin like 2-3 sword blows per swing...so dat like 20 sword blows me gots swing afore monster die. You just needs get tougher...you to squishy!
Empath: Screw you dude! (BOOM)
Warrior: Owie, dat sting a little...now me made. HULK SMASH! 2, 2, 2, 2, 2, 2, 2,
Empath (OOC now): Dude...I was dead after the 2nd 2...

NPC Monster 1: Sorry for swinging 2's the whole time, but if I didnt then I couldnt hurt him (points at warrior) cause he would just defensive matrix and wait for someone else to kill me.
Yes this is an exaggerated example, and yes you can do things to stop the monster (Like press...oh wait..warriors dont have that either, maybe with a bunch of shields you can surround the empath, but then you need like 2-3 shield using warriors for each squishy).
Mostly Im just bored and decided I would toss this up, since it is a place for rules suggestion and I think this would change the game dynamics in a very positive way by giving a little more definition to path roles in a combat situation (maybe thats not wanted, but to me it seems like it can only help).
Evan