understanding the warrior idea in the FH system.

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Wyrmwrath
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Post by Wyrmwrath »

a quality LARP always bases its balancing of rules of PVP situations, since the NPCs ate supposed to lose a majority of the time. They dont need it to be fair since DMs can give them any stats to compensate they desire.
SO...any conjecture your make has to be based off of a one on one fight to be valid, since there is no way to to balance anything beyone that because of the infinate comnbos of numbers and builds and blah. To not base balancing one skill set against another in a one on one PVP situation defeats the purpose of balancing whish is a level playing field for each player.
As such, your assesment that the rogue(the run and gun being a solid archtype) does more damagethat a stand and fight sword n board warrior (the equivelent archtype) is just false. a different rogue(say...scout archer/assassin) build and a different warrior build (say...2 handed weapon rager) will play out differently, but that isnt what you have displayed you use.
fighters should have a wide yet flat damage dealing bell curve data arc, wizarads should be narrow but high peaking one, rogues a nearly flat wide ark with occasional spikes lower than the wizards. Thats just the model that works for the fairest playing field. You seem to want to give gighters more "soak" and gamage dealing capacity because they are boring. I think the stats for ALL PCs are boring, its the RP the player layers over them that makes for the fun, NOT the stats. Stop focusing on the stats in a RP game and claiming changing the stats makes the game more fun, since it just doesnt.
If you want to increase the fun, create adventures and story lines or come play a PC for a weekend or three.
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