LV.4 discipline weapon focus
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Cool-down Times
The use of some skills are extremely taxing and require the character to rest for a period of time before being able to use any of their skills again. When any skill with a Cool-down time is used it causes the character to be in "Cool-down fatigue." During this time no Active skills may be
used until the "Cool-down" process is complete. The Cool-down process may also be interrupted as would a Charge or Timed skill and if so the Cool-down count starts again. The character may move normally during the Cool-down process.
Where in here does it say I can't drink a potion? If I have a phys rep it requires no count.
And it is not written as a life point skill currently. It is one of those weird area's like Hold Ground.
The use of some skills are extremely taxing and require the character to rest for a period of time before being able to use any of their skills again. When any skill with a Cool-down time is used it causes the character to be in "Cool-down fatigue." During this time no Active skills may be
used until the "Cool-down" process is complete. The Cool-down process may also be interrupted as would a Charge or Timed skill and if so the Cool-down count starts again. The character may move normally during the Cool-down process.
Where in here does it say I can't drink a potion? If I have a phys rep it requires no count.
And it is not written as a life point skill currently. It is one of those weird area's like Hold Ground.
Life Point Skills
Some types of skills are so difficult that they require an act of sheer will and take a physical toll
upon the character that uses them. These skills require the expenditure of a life point to use. You
can only ever use one life point skill at a time and you cannot use them in conjunction with
charge-up skills (described below).
ANY SKILL that takes a life point.....if you spend your soak and reduce to 0, you have spent MULTIPLE life points. heh.
drinking a potion is an active skill because it does not say it is a passive skill.
Some types of skills are so difficult that they require an act of sheer will and take a physical toll
upon the character that uses them. These skills require the expenditure of a life point to use. You
can only ever use one life point skill at a time and you cannot use them in conjunction with
charge-up skills (described below).
ANY SKILL that takes a life point.....if you spend your soak and reduce to 0, you have spent MULTIPLE life points. heh.
drinking a potion is an active skill because it does not say it is a passive skill.
Travis Cole
passive skills state in the book that any skill not labeled is an active skill.
are either of those on page 78? then no. moving andability to swing damage are not skills.
http://www.finalhavenlarp.com/phpBB2/vi ... php?t=5244
are either of those on page 78? then no. moving andability to swing damage are not skills.
http://www.finalhavenlarp.com/phpBB2/vi ... php?t=5244
Travis Cole
Eck. You are correct. Still seems foolish that someone can't use a potion while in cooldown...as a matter of fact I don't see why you couldn't use any of those skills while in cooldown.
"Can't...seem to drink...this potion...to difficult."
"Tom I just saw you running around the battle field hacking at monsters. Why the heck can't you just drink the potion."
"Don't...know why...just...can't"
According that you better not be trying to using a potion on somebody who has fallen in combat. Cause it isn't going to work because the skill states Drink Potion.
"Can't...seem to drink...this potion...to difficult."
"Tom I just saw you running around the battle field hacking at monsters. Why the heck can't you just drink the potion."
"Don't...know why...just...can't"
According that you better not be trying to using a potion on somebody who has fallen in combat. Cause it isn't going to work because the skill states Drink Potion.
If drinking a potion is a skill, so it eating and peeing. Its silly to say that drinking a potion is any more a skill than drinking a "pint of ale" in game.
I am hoping I just missed read that, and you were making with the humor and it appeared youwere serious to me.
I am hoping I just missed read that, and you were making with the humor and it appeared youwere serious to me.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"
really...whats the skill point cost of drink potion? what path or discipline does it fall under? i sthere a LP cost or a charge time?
Just read page 78 and see nothing that says its a skill.
Just read page 78 and see nothing that says its a skill.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"
Thats just ridiculous. Period.
I can accept no magic items because of the effort to connect to and control the magic to make em work. But making drinking a potion a skill is ludicrous (or however that is spelled).
as an aside, why wasnt that added to the rule books last update? Was it in error, because if not there seems to be no point to printing a rule book to take to events, we should just get wifi laptops to search the forum threads for rules.
I can accept no magic items because of the effort to connect to and control the magic to make em work. But making drinking a potion a skill is ludicrous (or however that is spelled).
as an aside, why wasnt that added to the rule books last update? Was it in error, because if not there seems to be no point to printing a rule book to take to events, we should just get wifi laptops to search the forum threads for rules.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"
because it was decided after the rules were created and stuck in as an errata. the only ones you need are in the rules update thread.
I'm not sure what is ridiculous about it. They have mechanical effects and as such they need rules. pooping and eating doesn't need rules. before they were skills all manner of stupid things happened.
I'm not sure what is ridiculous about it. They have mechanical effects and as such they need rules. pooping and eating doesn't need rules. before they were skills all manner of stupid things happened.
Travis Cole