Newbie questions

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Nelkie
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Brad

Post by Nelkie »

Brad,

You are wearing light armor (leather, hide, heavy cloth), but it is built so that it does not hinder your movements. So you are wearing light armor, grants you light armor values (4 armor points), but does not increase increase your weight value for determining what skills can be used.
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Aaron
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Nelkie
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Julie

Post by Nelkie »

Julie,

The total repair time is set at 30 minutes to fully repair a suit of armor to full. Level does not matter.

Off the top of my head it cost 30 units to make a new complete suit of armor. The chart in the rule book should be correct on the cost to make things.
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Kidwynn
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Post by Kidwynn »

K and I'm not in agreement on the repair time for a master craftsman would know how to effectively repair armor better then the common tinkerer. I would think they could cut that time down by half.

Am interested in knowing how that blanket decision was reached.

I thought the number was thirty on the full suit, but just wanted it varified for easy pocket reference.
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Ug
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Post by Ug »

So someone who wears a Master suit of Medium would have to wear plate?
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Wyrmwrath
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Post by Wyrmwrath »

Its real simple guys:

Master crafters can make armor that EITHER protects you better OR encumbers you less.

for example....if you , the player, own a set of chainmail, your PC can have a set of chain made IN GAME that is as encumbering and skill restricting as light armor; OR if you only own real leather scale armor, your PC can have a set of leather made IN GAME that protects you as effectvly as chain would.

the armor classes (light, medium, and heavy) are now based on the points pf proteection your phys-rep provides. In other words, if you are wearing a plate torso with chain arm and leg covering, you are at 7 armor points and therefore medium armor. Add a helm and you are at 8 and now in heavy armor.

The rule book says this:
Armor
Armor points are given based upon type represented and number of locations on the body covered. There are three locations on the body (arms, legs, and a chest). Each location gives between 1 and 3 armor points based on the type of armor worn. Examples are: leather would give 1 point, studded leather or chain would give 2, and plate would give 3. Head protection gives 1 additional point no matter what type it is.
Total armor category is determined by how many armor points you are wearing. This is important to know when attempting to use certain skills. The numbers are as follows (Note: The points gained from quality do not count in this number):
1-4 Light
5-7 Medium
8-10 Heavy

Shields
1) A shield increases your armor category by 1. Thus if you are wearing light armor but are carrying a shield, you care considered to be wearing medium armor. The exception to this rule is that a buckler does not increase your armor category.
As for the time it takes to make armor, its in the book as well. If you want plate mail (heavy armor) it takes 60 hours for a level 2 crafter, 40 for a level 3 crafter, or 20 for a master crafter. If you also wanted that plate to be "master crafted", it would take a level 4 crafter 23 hours for a full set (20 for base armor and an hour per location extra) and take 26 steel (30 if for some reason you want a master crafted helm, even though they currently seem to have no advantage over normal helms)
Level 4: Make masterwork items.
Make quality armor that gives +1 armor per location. Make master items armor/weapons 1 hr per location. (enchantable Permanent)

Times in hours (resources in units)
Level of Craftsman Heavy Armor Medium Armor Light Armor Large Weapons Medium Weapons Small Weapons
2 60 (*) 55 (*) 50 (*) 45 (6) 40 (4) 35 (2)
3 40 (*) 35 (*) 30 (*) 30 (6) 25 (4) 20 (2)
4 20 (*) 15 (*) 10 (*) 15 10 5
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dier_cire
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Post by dier_cire »

Master heavy duty medium has the phys rep of medium, wieght of medium, but points of heavy.

Master light weight medium would have points of medium, phys rep of medium but wieght of light.
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Ug
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Post by Ug »

You two just said two completely different things.
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Nelkie
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Armor

Post by Nelkie »

*An old crust Dwarf come shambling in*

I here you speak of armor and the way of smithing. I will tell what I know.
I go by the name Blackthorn Helldrummer and have been smithing for most of my life. It goes like this

Quality - No encurbance benifit
Weight Catergory - Phyrep to wear - Armor Points
None - Light Armor - 4
Light Armor - Medium Armor - 7
Medium Armor - Heavy Armor - 10

Quality - extra protection
Weight Catergory - Phyrep to wear - Armor Points
Light Armor - Light Armor - 7
Medium Armor - Medium Armor - 10
Heavy Armor - Heavy Armor - 13
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Post by Sumder »

Can you sleep some one that's already asleep?
Can you nerve pinch some one that's already nerve pinched?


Basicly it boils down to can people be effected by a status they already have? If they can do they stack, adding to the count, or overlap, keeping the higher count?
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re

Post by GM_Chris »

good question I will think on.

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Nelkie
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Sleep

Post by Nelkie »

I have always played it if you are under an effect and you are hit by the same effect again, your time restarts.

Ex: I have been never pinch and have been asleep for 3 minutes and get hit agin for nerve pinch. I would have to start over and wait for 5 minutes before waking.
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dier_cire
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Post by dier_cire »

The time restart has been in effect for many years in Carps and has always been in effect for FH as far as I'm aware. It's basically similar to the restart of a counted action.
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re

Post by GM_Chris »

yep it has always been a restart..that said I want to think on this one for awhile

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Rahl
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Post by Rahl »

Hmm, if its not a restart anymore I think some characters are gonna have to be rewritten back to life.
In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.
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Post by Sumder »

Don't you all just hate newbies? Bad newbies, BAD!!! Shame on me for asking questions and causing the GMs to think!!!
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