Now were movin. Ok starting from the end of my last post.
Reid. I read all the posts (that doesnt mean my brain actually maintained the information though
)
I must be really thick headed, because I keep missing important details. If you allow the PC to shift or not shift, with no mechanics, why would you do it, if you cant use skills? or are you saying thats why it should be lower level skill? or.. they should use skills, just as a dog instead? I'm so confused.
The animal are fairly balancing by moderating time/cost. I dont see this being too time consuming because I dont see us having more than 3 or 4 4th lvl Druids max in game at one time.
As for Alchemy and Arcane, yes they can be a logistics nightmare, but thats the nature of the beast. (no pun intended) But your talking about skills which could have 100's of aplications by the time you total up Spells, & Potions. As for why its so small, that was actually intentional. Do to the Breaking/Joining the world is thrown into chaos. Almost all knowledge is lost. 8 starting Spells, 6 starting Potions, & most people cant even Read. As said, this was intentional.
Does druid have an armor restriction? I cant remember. If it doesnt I'd rather not tack one on just so you had the extra points while shifted. And as I said there are no recalculations, just treat all attacks as vorpal.
I have to disagree on the Fear=Root, if feared you have the oportunity to try and run away. I would say I'm a fair fighter (and a poor runner) but I still fear Root more. (ugh, another bad pun)
Tonia. I have to agree about not reducing the level of the skill, it increases the odds of getting more of them. Its definately meant to be the pinnacle of Druidic potential.
As for the Fight or Flight, again I mean you choose this at the begining, and it NEVER changes. This was brought up by Fesko, and I have to admit I like it. It makes more sense when you consider we have 2 1/2 pacifists in game now. Using the Wolf model you could get either 2 claws, or Flee. This is a permanent choice, and you cannot switch back and forth.
Brian has his stuff written up (or so he tells me) but he said alot of what he has in mind is 'plot' driven. Due to that he's gonna send it over for review privetly (so as to not give away the plot details)
For the record I havent seen it yet so I cannot comment on the nature of his outline.
Brad, I agree from a 'scary' P.O.V. Root beats out Emulate. But from and assending P.O.V. as said.. Emulate is suposed to be the final step.
Story telling time;
The Druid starts out trying to live off the land, never taking more than neccessary. He learns to travers the lands as the animals do, especially learning from his chosen animal. This animal he gives the utmust reverance, and dedication This he has chosen as his Totem. He learns the ways of this animal, learning to listen to the land, and follow its guidance. (lvl 1 Wilderness Surv) As he continues on his chosen path, he begins to commune more with nature. Not just the animals but the plant life around him. They understand him, and he them. He is a freind to the land and the land gives him a boon. Never again will the land stand in his way, The vines will not grasp at him and the wild thorns bend to avoid hampering his journey. (lvl 2, No Movement Restrictions) Gratefull for their help the Druid strives to come closer to the life abundant around him. He learns that there is magic in all living creatures. Thru this magic, and his connection to the lands around him, he learns to call on those same plants that give him grace, to rise up and ensnarl his enemies, slowing there progress. (lvl 3, Magic Root) Having gained the trust of the land, he turns his devotions to that of his Totem animal. The lands show him the ways to observe, and come closer to the animal he has dedicated his life to. He grows wise in the ways of this beast, taking on the trait of his Totem, often becoming totally seperated from the world around him. He has become like his Totem, and as he reaches out for the magic inhearant in all creatures, the change begins. It starts as his faculties shift, and his veiw of the world begins to change. Soon he feels the magic inside himself begin to stir, and he realizes that he is not only in complete touch with the world around him but that of his Totem too. He has become a creature of magic and nature. He has become his Totem. He has reached the ultimate comunion between himself and nature. The glory of this realization is almost too much for him, as he begins to forget his other life. The one tied to that feeble body. The one tied to society, not free to traverse the land as nature had intended. (lvl 4, Emulate Totem)
Well thats how I see it anyway~