I dont think feeling useful is a matter of mechanically being a warrior or a non-warrior its more about being a passive or active character role playing wise. Every plot we write has more than one solution. 85% of them have a combat and non combat solution. The non combat solution often does not even rely on mechanics and if they do, they rely on non-combat skills (Usually Sage skills).Faerykin wrote:Why is it that I have this overwhelming sense that in order to be effective at the game (and useful to the town), I have to have at least 1 (or more) levels of Warrior?
Can we allow non-warriors to feel useful and necessary? Would that hurt so much?
Suggestion (Warriors)
Moderator: Admin
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!