Show me the build for an empath taking 22 damage please, remembering if they have more than 7 armor they can't use any empath skills.
I have defintely seen the # of monsters that can swing 2 increase abit over the years, but from what I remember alot of the times the NPC's are just full path warriors that very rarely if ever use their own defensive matrix or parry opting for doing as much damage as possible before thier inevitable deaths.
I really have no problem with special damage only NPC's from time to time as long as the NPC's give us a chance to get whats needed and don't make it extremely hard and time consuming, which hasn't happened yet to my knowledge(The bugs I was the only alchemist in town and luckily I was the one that found the box cause if GOL would have it never would have been shared anyway
and the GM's let me brew an buttload of that poison in a few hours, I still have some of that stuff stowed away.) The problem in all those scenarios that were described was lack of organiation, basically PC's that couldn't or wouldn't follow the plans laid out and PC's that kept attacking even when they saw it was doing nothing except making those things attack more. Especially since there are a few ways for PC's to do much the same thing if not exactly the same thing.
The charging NPC's is definitely a problem at times, as well as charging PC's, but I definitely see it more on the NPC side as they try and push past the warriors to get at the weaker classes, or target one person and chase them around the field *cough* Chris *cough*
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Basically if the charging is called out more often by the PC's when it happens and the PC's actually stick to the plans and tactics that are discussed beforehand then the battles usually work out much much better. In this game it's nearly impossible to be the solo hero, so stop trying.