A question
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- Eilonwy
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Putting everyone at the same OOG fighting ability level, I would agree that sword and board is the easiest without experience. Then dual-wielding using it like a long thin shield, followed by polearms (you have reach and inexperienced people may not know how to roll into you), one-handed or staves (staves can be awkward, trust me, if you don't know how to use them), then 2-handed.
Free dual-wielding with restrictions would be cool ( limit on length, rage, etc.) Giving the Swashy people evasion skills, good idea. If not making dual-wielding free, I would make using shields an actual skill, not free.
Free dual-wielding with restrictions would be cool ( limit on length, rage, etc.) Giving the Swashy people evasion skills, good idea. If not making dual-wielding free, I would make using shields an actual skill, not free.
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- Kale
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I like where this thread is going. Raising the AC with weapon like a shield does is a great idea. Now, what do we do for a swash buckler?
I say move Taunt to level 2 and make their Level 1 ability the ability to use a 2nd weapon without raising the AC.
Taking this a bit of a step further....what if we were to allow anyone to use thrown weapons (rocks, knives, etc)? They throw for 1. Make Grenadiers something like...
Level 1: Magic Item
You may charge the weapon you are throwing for magic damage by concentrating for 5 seconds before throwing it. A specific target is not needed when charging this skill.
Level 2: Bladed Weapons
You may throw ranged items for vorpal damage.
Level 3: Aim
You may throw ranged items for 2 damage.
Level 4: Critical Strikes
You may throw ranged items for crush damage.
For that matter, can anyone use a bow? If so, I assume they just do 1 right?
I say move Taunt to level 2 and make their Level 1 ability the ability to use a 2nd weapon without raising the AC.
Taking this a bit of a step further....what if we were to allow anyone to use thrown weapons (rocks, knives, etc)? They throw for 1. Make Grenadiers something like...
Level 1: Magic Item
You may charge the weapon you are throwing for magic damage by concentrating for 5 seconds before throwing it. A specific target is not needed when charging this skill.
Level 2: Bladed Weapons
You may throw ranged items for vorpal damage.
Level 3: Aim
You may throw ranged items for 2 damage.
Level 4: Critical Strikes
You may throw ranged items for crush damage.
For that matter, can anyone use a bow? If so, I assume they just do 1 right?
Limiting rage on two weapon use seems extreme and I'd be against changing the two weapon stuff if that was a requirement. If it's not limited for sword and shield, then why limit it for dual wield? It doesn't make any sense.
I would be against throwing of items for 1 as well for free. This was removed for a reason. Ranged attacks are too powerful to be free. Ask Taki about the Muskegon practice session I attended if you have any doubts.
As well, the above idea is too powerful as ranged vorpal crush is ridculous. My guess is this wasn't intended, but the way it is read it would be possible.
The only way to do it fairly is to have it work exactly as a shield would. I cannot stress enough that there is no signifigant advantage of a second weapon as far as the amount of damage you can deal.
I would be against throwing of items for 1 as well for free. This was removed for a reason. Ranged attacks are too powerful to be free. Ask Taki about the Muskegon practice session I attended if you have any doubts.
As well, the above idea is too powerful as ranged vorpal crush is ridculous. My guess is this wasn't intended, but the way it is read it would be possible.
The only way to do it fairly is to have it work exactly as a shield would. I cannot stress enough that there is no signifigant advantage of a second weapon as far as the amount of damage you can deal.
My posts in no way reflect that of anyone else nor are they in any way official.
- Ian_McAllister
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- Lambic
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I would add my 2 cents for making dual wield a free ability w/ the armor increase and changing the swash to be get rid of that at 1st and Taunt at 2nd.
I also agree that throwing rocks is pretty powerful. To be free even with a charge up. I might agree with the ability to do it for 1 LP.
I would also agree that with the general feelings that Sword and Board, then Dual wield, then Spear, and then single weapon not considering individual abilities.
I also agree that throwing rocks is pretty powerful. To be free even with a charge up. I might agree with the ability to do it for 1 LP.
I would also agree that with the general feelings that Sword and Board, then Dual wield, then Spear, and then single weapon not considering individual abilities.
- Lambic
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well actually I don't think a packet bow should be free either, but at least you have both hands busy then. (That is the way I have seen it done). The ability to disrupt anyone who is charging (empaths, arcanes, archers, or melee fighters) is pretty powerful.
I've been known to hide behind my shield and do it. Or at least try. And feel like I am doing something and the rain of packects coming at us slows considerablly.
I've been known to hide behind my shield and do it. Or at least try. And feel like I am doing something and the rain of packects coming at us slows considerablly.
- Todd
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I would like to add my .02cents
Dual weilding is far supperior to a single weapon for both defense and offense. Dont believe me square of against Colin or Keesler and test it. THEY WILL EAT YOU ALIVE! Now granted they also have a fair amount of skill. The whole reason the 'Lifestyles' were created was to keep anyone from Dual-weilding(common) Crush (Savage) or Extra-damage (privileged). Giving everyone the chance to dual weild is dangerous.
Moving Sheild to a discipline is a safe move, and maybe not a bad one, but it would severely ristrict the ability to expand a character. In a system that I already think is a wee restrictive. i.e. the soft cap. Maybe it need to be pushed back a bit more, or maybe sheild should be added to the 'Starting Equiptment List' ala Read/Write. Maybe both (or all three).
Dual weilding is far supperior to a single weapon for both defense and offense. Dont believe me square of against Colin or Keesler and test it. THEY WILL EAT YOU ALIVE! Now granted they also have a fair amount of skill. The whole reason the 'Lifestyles' were created was to keep anyone from Dual-weilding(common) Crush (Savage) or Extra-damage (privileged). Giving everyone the chance to dual weild is dangerous.
Moving Sheild to a discipline is a safe move, and maybe not a bad one, but it would severely ristrict the ability to expand a character. In a system that I already think is a wee restrictive. i.e. the soft cap. Maybe it need to be pushed back a bit more, or maybe sheild should be added to the 'Starting Equiptment List' ala Read/Write. Maybe both (or all three).