I have a problem need a solution
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re
If we change our minds we will let u know. What will never happen is that the building becomes a sanctuary to people because when that happens it cheapens PvP.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
- Ian_McAllister
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Chris, just so that you are aware, the original NERO MI chapter ran two events there. The second event somone threw a spell packet at another person when one of the park people was fixing something in the kitchen. The park person stopped the event, called the rangers, and threw everyone off the property. They stood by while the building was cleaned and cleared and everyone left.
There is no tollerence with the park on this topic because of previous events. none. I just wanted to be clear, because it seems I wasnt before you folks chose that spot. They will eject you for even the slightest infraction they see, they have in the past.
Just a friendly warning.
There is no tollerence with the park on this topic because of previous events. none. I just wanted to be clear, because it seems I wasnt before you folks chose that spot. They will eject you for even the slightest infraction they see, they have in the past.
Just a friendly warning.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"
- Onimaster
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Re: re
Sauce for the goose Mr. Savic... the odds will be even.GM_Chris wrote:non combat sash means if someone points a sword at you then you die.
Do you want those rules
LOL, I mean... Yeah, it sucks to be felled, but with Artum's no fighting rules there should be no fighting there anyway. And, unless you get someone alone there is gonna be people right there who can take the attacker out just as easily. It's not a perfect solution, but it is a fix that provides an existing game rule, and mechanic, that's not teleportation nor total passivity that meets the park rules.
Vaal Draconus,
Dwarven King
Survivor of the Dreaming
& Champion of Life.
or
Nikolai Petrov,
Traveling Cossack Sage
Dwarven King
Survivor of the Dreaming
& Champion of Life.
or
Nikolai Petrov,
Traveling Cossack Sage
- Claude du Sinjin
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Fights between players in the Inn are likely to be a VERY rare thing. I don't see a problem with calling a Game Stop for such unusual occurances.
NPCs will need to run plots in a fashion that prohibits indoor violence. If something has to attack the town, then they/it must be satisfied with fighting only those who venture out. If they/it must defeat EVERYBODY, then the Inn can be burned, gassed, collapsed, disintegrated, or undergo some other process that forces PCs to either exit, die, or subcomb.
NPCs will need to run plots in a fashion that prohibits indoor violence. If something has to attack the town, then they/it must be satisfied with fighting only those who venture out. If they/it must defeat EVERYBODY, then the Inn can be burned, gassed, collapsed, disintegrated, or undergo some other process that forces PCs to either exit, die, or subcomb.
Learn the past. Observe the present. Guide the future.
- Claude du Sinjin
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Which is fine and all, but still doesn't address the fact that dammit, I wanna slit a throat or two!!
And if we have a "no combat" clause in the Inn, that option is right out. Which is back to making the Inn a safe haven for those that don't wanna get whacked.
*The opinions expressed above in no way reflect upon Claude or the House of the Crescent Moon... yeah, yeah that's it.*
And if we have a "no combat" clause in the Inn, that option is right out. Which is back to making the Inn a safe haven for those that don't wanna get whacked.
*The opinions expressed above in no way reflect upon Claude or the House of the Crescent Moon... yeah, yeah that's it.*
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Evan was told when he looked into the camp, he told me as much. When I talked to the lady on the phone for FH, she said the same to me.
Last edited by Wyrmwrath on Wed Mar 16, 2005 11:09 pm, edited 1 time in total.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"