I have a problem need a solution

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I have a problem need a solution

Post by GM_Chris »

Ok The PARK does not allow people to fight inside the building we all know this, but not sure how to handle "hiding" in the inn.

Lets say Atrum posions a glass but the person resists the posion and now wants to kill Atrum. Atrum sticks his tongue out and says um sorry chap you cannot fight in the inn. Now we all would think this is cheezy so what is the solution?

I can easily have a solution of sieges, but no idea for this one.

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Post by The Jackal »

Depending on if you are moving the ingame location of the Inn, or saying it is a different building, you could:

*make it know that due to a magical effect on the building any provocation of violence causes an instant teleport to both affected parties (or more) to predescribed location ie; the bridge.

*Some sort of enchantment effect on persons in building deeming the interior "sacred" to spill blood on the floors would be of the UTMOST no-no's.

*You could do the old game stop move fighting outside but that is somewhat stuttery at best for submersion.

*Magical ward/bouncer against weaponry of any kind in the tavern, door check system with a bad bad ass NPC to enforce said rule.

Bottom line I have no idea but I hadn't posted in a while and felt like typing :-)
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this may work itself out

Post by Trevor Owen »

just because there is no fighting doesn't mean there aren't other ways of taking someone out. This may not be much of a problem. :)
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Post by Anvyrin Onyk'undi »

Make everyone check ALL weapons at the door? No hidden daggers aloud. kids. They don't have to really put there weapons down do to mass confusion on whos is whos, but say they are put into seperate containers upon entering. Make it a 5 sec count when leaving to grab your gear. Now if someone tries to poison someone in the Inn we might have a bigger problem than fighting on our hands. I think conflict will still happen, but now we have to think what we want to do because we have no weapons to back us up. Sure I can call Oli-Oli-Oxen-Free when I'm in the Inn, but I have to leave at some point. And whos to stop them from just waiting out side, or Knockout, drag (press maybe?), or just plain challange me right there. But I have to say that no fighting in the Inn is a big bummer. I loved fighting in buildings.
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Post by GM_Chris »

Well if your going to check weapons then you are going to check weapons. I am getting really tired on all fronts of panamime. Nope if you remove your physrep you remove it period. You can always put a small name ag on a weapon if you are unsure which one is yours.

Checking weapons does not stop empaths nor does it stop arcanes, nor does it stop posion.

Trevor there is no way of killing a person who side steps the OOC rules. IMO I almost think there should be a ward on the INN where if a person challenges another to combat they must immeadiatly leave the building and go outside.
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Post by Kidwynn »

I like the solution that there is some magical enchantment that prevents the physical damage inside the Inn. If the situation does occur then the parties involved are sent to a location just outside the Inn to duke it out.

Either that or people inside the Inn have to peace knot their weapons and well if a situation such as the one you described does come up, as Treavor pointed out perhaps that revenge might be a dish best served cold.

Anyway, I know some characters would no way leave their weapons at the door for it does give theaves and all a chance to steal their blades.
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i dislike creating an oog solution

Post by Trevor Owen »

I have a strong distaste for an oog solution to an rp problem. We can socially discourage conflict, however there is no way the inn should be safe from a knife to the throat, poison, a stun, etc. It would provide to much of a sanctuary. There is a social stigma to fighting in the structures... and we never encouraged in-door combat in brighton, as it could cause damage. By and large combat inside was minimal. In this sense, the new structure will be much the same. If somebody is getting into it, it is up to the others inside to chuck them out, but not a mechanic. Otherwise any time you want somebody outside you just punch them and are teleported outside. Equally lame.
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Post by GM_Chris »

Ok I think Trevor and I have a good idea.

People will be encouraged in game not to fight. OOG people will be told not to fight in the upper floor, but not he bottom floor.

We will have a way to encourage peace in game or at least to take fights outside, but this is not a hard rule. Basically you can die in the inn and it will not be a sancuary.

The inn is also made of wood and will follow those rules for burning it down, if we successfully burn the building down then all inside insta die.

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Post by Lambic »

I can see Trevor's point but I when its something as important as keeping our location a little help might be in order. What about something even more simple than teleporting people outside. How about a magical Honor Code.

1) If you attack or take another violent action towards another person while in the Inn you immediately drop to 0 life and are unconcious.
2) If you are challenged and refuse or delay the challenge, you lose 1 life point every 5 minutes.

I'm not trying to repeat other peoples ideas just reword them a little.

EDIT:: Chris posted while I was typing. I'm cool with it. It can always be changed later if need be.
Last edited by Lambic on Mon Mar 14, 2005 5:24 pm, edited 1 time in total.
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Post by Donovan Thynedar »

I like it. After spending a couple nights in the building, I am of the opinion that fighting on the lower floor wouldn't be bad so long as people are responsible. We don't use live steel, and that makes a huge difference as far as the damage potential is concerned. I think we'll be fine.
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Post by Peace420 »

The park is the one saying that we CANNOT fight in their building. It's not like they don't know what LARP is or about. If you guys choose to ignore that request you are putting the ability to use the camp at all as a place to play the game in jeaopardy, which is your right to do since it is your game. I'd rather not do that if at all possible. I will be posting rules for the Inn no matter what happens with the laws, and the first one will be: THERE IS TO BE NO FIGHTING OR ASSAULTS UPON ANOTHER PERSON UNDER ANY CIRCUMSTANCES. If you have a problem with someone take it outside or suffer the consequences. This would have been done if we were still in Brighton.

My suggestion is if there is going to be a fight, a game stop is called and it is taken outside. ANY attack inside the Inn should cause an immediate game stop, including the IG recognition that a poison or disease has been administered to someone. There are a ton of picnic tables there that can be set up somwhere outside in a fascimile of the Inn and that is where it can be resolved. I just don't like the idea of saying, screw the people who run this place, we can be careful. Atrum will not be lenient on people that decide to break his rules and I wouldn't expect the park to be either.

Don't forget that we are not the only LARP that uses this place. CARPS and SCA also use Bertha Brock and we should not take a chance at fucking it up for them as well.

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Post by GM_Chris »

No game stops that sucks

I expect people to be responsible and a little sword play as long as it is little will be fine. I think the camp fears large scale battle and such as we do at Brighton. In all the years I have been playing very little PvP has ever occured in the inn.
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we have our means of enforcement

Post by Trevor Owen »

don't worry, we have our means of enforcement... just because you as players don't know about them doesn't mean they aren't there. Suffice it to say that the person who breaks the anti-violence edict will find out in that enforcement is very possible.

Furthermore there is to be NO combat or conflict of ANY type in the balcony. I cannot stress that enough. The balcony is for sleeping. I don't even want heated discussions up there.

by the way chris do you need batteries for that tazer.... j/k.

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Post by Onimaster »

I am wary of fighting in the lower area of the inn when we have been told not to specifically. Aren't there fixtures and glass lights relatively low on posts and things that could be hit?

And, to comment on something from Eric's post... If we allow fighting in there at all we not only are jeopardizing us using that site, but any other Larps as well... and doesn't Carps use Ionia now?

My only idea is that anyone in the inn be considered wearing a 'non-combat' sash and use the rules accordingly.

Maybe if we behave for an event or two and the people at the camp see we can be trusted we can ask them to reconsider letting us fight in the inn's lower floor only.
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Post by GM_Chris »

non combat sash means if someone points a sword at you then you die.

Do you want those rules :)
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