Kandium
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Kandium
Um we are noticing alot of posts on Kadmium I am unsure if you have noticed, but to make Kadmium you had to make a potion, that potion is not in the game so by definition kadmium canno longer be created.
Last edited by GM_Chris on Mon Apr 05, 2010 6:01 pm, edited 1 time in total.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
Re: Kandium
why?GM_Chris wrote:Um we are noticing alot of posts on Kadmium I am unsure if you have noticed, but to make Kadmium you had to make a potion, that potion is not in the game so by definition kadmium canno longer be created.
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Well, because it was the source of many headaches, but it was also too prevelant and not in where we wanted to take alchemy. Some staff wanted to yank it entirely.
There are still bars of it out there in people's hands to make more for a while.
There are still bars of it out there in people's hands to make more for a while.
Vaal Draconus,
Dwarven King
Survivor of the Dreaming
& Champion of Life.
or
Nikolai Petrov,
Traveling Cossack Sage
Dwarven King
Survivor of the Dreaming
& Champion of Life.
or
Nikolai Petrov,
Traveling Cossack Sage
Well technically when it was concieved the idea was that if you were wearing a full set of heavy at max points and your soak was currently maxed out then the very first hit, if vorpal would be turned into normal damage.
If on the other hand you were down even 1 single point of soak then it would be vorpal damage.
How did you play it?
Oh we are stuck at 8 potions per level (basic, advnaced, master) to add it back in would mean the removal of the appropriate potion at the appropriate level. I didnt look it up but I think it was a master potion so which master potion would you take out so kandium can go in.
If on the other hand you were down even 1 single point of soak then it would be vorpal damage.
How did you play it?
Oh we are stuck at 8 potions per level (basic, advnaced, master) to add it back in would mean the removal of the appropriate potion at the appropriate level. I didnt look it up but I think it was a master potion so which master potion would you take out so kandium can go in.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
i played it as my first couple shots(usually not vorpal) could, potentially, be made normal(althought that was a very rare occasion where i got 5 vorpal'd and didnt think to parry or raged right off the bat and so couldnt parry), otherwise it was normal full plate, anyone that played it differently either made a mistake or cheated, both situations of which do not justify removal of one of the few(if not only) special pieces of equipment available to warriors(and they are few and far between) that arnt just magic items(which are also few and far between). which in turn, causes those of us that are fighters, to squabble over petty pieces of equipment rather than pursue avenues relative to interacting with the world.GM_Chris wrote:Well technically when it was concieved the idea was that if you were wearing a full set of heavy at max points and your soak was currently maxed out then the very first hit, if vorpal would be turned into normal damage.
If on the other hand you were down even 1 single point of soak then it would be vorpal damage.
How did you play it?
my response to this is "why do we need to only have 8 potions per level?". what is the reasoning behind this? the ability to brew potions or research new ones add flavor to the game and entice people to seek out new things, the alternative being that potions makers sit inside, brewing the same carbon copy potions all event then leave with no incentive to better that skill. potionmaking could be a really sweet ability if players had the opportunity to be creative(the denial of which, based my experience of playing 6 different larps, causes INTENSE amounts of frustation and discouragement against the potion maker to the point that they no longer care about furthering the skill, and ultimately leads them to seek out other things). point being, that by placing a hard, non negotiable limit on a creation skill dissuades players from pursuing it as a long term goal. in summary, restricting player innovation in creation fields = bad idea + dissuation of newbies to enter the field.GM_Chris wrote:Oh we are stuck at 8 potions per level (basic, advnaced, master) to add it back in would mean the removal of the appropriate potion at the appropriate level. I didnt look it up but I think it was a master potion so which master potion would you take out so kandium can go in.
YOU STAY SMART, YOU STAY ALIVE, DONT DO NOTTING STUPID.