Archer – privileged, common, savage
The archer becomes one with the tool of his trade. It is not just a weapon but a companion carefully cared for and jealously guarded. With it the archer is deadly, to be feared even by the most heavily armored knight, for his shafts are undeterred by simple steel.
All abilities are restricted to medium armor.
Level 1: Use Bow
An Archer can use any kind of bow or crossbow. The damage called is “1 vorpal.” Heavy crossbows do +1 damage, but it takes 15 seconds to cock. A player can choose to role play the 15 second count while actually cocking a crossbow or if they choose not to RP the cocking of the crossbow, the count begins after the bow is loaded. In addition an archer can always make and repair arrows. It takes no time to create arrows and an archer is always considered to have them as long as the player has the appropriate phys-rep.
Alternatively, a player may choose to simulate a bow or crossbow with packets. Unlike with an actual bow, a drawing time must be simulated by charging the skill for 10 seconds. The player may then throw the packet and call "1 vorpal.". While simulating a heavy crossbow with packets, the cock time is increased to 25 seconds from 15. While simulating a bow or crossbow with packets, the player must still hold an appropriate bow or crossbow phys-rep in their hand.
Level 2: Magic Arrow
The archer may choose to inflict Magic Damage instead of standard damage. Magic damage can be used to affect certain creatures. The call is ‘# magic vorpal’ when using this skill.
Level 3: True Shot
With true shot the archer can hold off shooting their bow in order to do more damage. Every 5 count increases the damage by 1 with a maximum increase of 2 (a 10 count). This count is in addition to any drawing or cocking times.
Level 4: Critical Shot
This skill takes 30 seconds to charge but increases the base damage by 5. This skill can be used in conjunction with the True Shot skill thus making the maximum damage a bow can do 8 and the maximum damage a heavy crossbow can do is 9. To achieve maximum damage, an Archer needs to charge their shot for fourty (40) seconds in addition to any cocking or drawing times.
Archer 2/14/05
Moderator: Admin
Archer 2/14/05
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them