Cirrus
18s are only possible with a Rogue/Av'yana with a Curved Blade (which is what Cirrus rocks).
1) no she rocks because she is to the sexy/kinky/feather chicken joke what Neo is to kung fu movie heroes.... "there is no feather, there is only the chicken...or....Cirrus"
2) without posting spoilers, there is another way to get to 18 without having fethers. Might even let cirrus get to 22(or even 23)....shhh...dont tell her though...
Ovak Stonecrusher
I apologize for the 18s. I didn't even know any of us were swinging them. I know I never went above 12.
I agree 18 is a bit much.
Just for your peace of mind, I was out ath that fight alot, and MOSTLY what I heard was 12s and 15s(roge/curved/ hero point or weapon focus). There were a handful of 16 or 16s the entire combat i think.
In fact the roges letting me stand still for 5 minutes at one point was the only reason i survived and didnt join Cirrus, and I can say it was more the number of PCs to NPCs, with a dash for combat build PCs versus non com PC build ratio thrown in. I didnt see any staff failure in atht battle really.
I also loved that fight. Its one of my top 5 FH fav combats.
I will say that if the NPCs were calling anything but 12 by using a curved blade, I didnt find any on the NPCs I searched. Just something to keep in mind I guess.
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I was thinking the entire time up to the event that all the things that our character had done in the Haven Chronicles would gain us some individual popularity as heroes
Just for your peace of mind a little CJ, when one of the reporters came to kaylan, they did ask if certain others were present, Markus being one. Kaylan tried to point those people out, but I think you were on a mission/plot while i was in the inn and I did not see you. The NPC did ask though, and even asked about events in the Chronicle. Just an FYI.
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As for feedback...
The Good:
check in
W O W
This event was the most fun I have had as Kaylan since the zombiepocalypse event. There were several fights where I thought for sure my goose was cooked, and they weren’t just one biog giant juggernaut fights, it was fast and tactical and a challenge...and I got to bonk Jarrod in the noggin. So a win!
The plots from MC and the story actions and 5 year world changes opened doors to RP with PCs I had not had RP cause to before. I think Kaylan talked more with Toritaka this event than he has if you added all his previous events together. That is cool. I would mention the RP with Alinar, but since Kaylan wont ever admit to asking for a history lesson from an elf, such will not be seen here(ppsssttt...thanks a ton Doug! As always a true pleasure to RP with you. Don’t tell anyone!)
I think you guys have it to a point where the only issues are the fact that players have to wait in line in crap weather (which there is little you could do except MAYBE have em all wait in one of the side rooms????); get an online line check in process set up so players just hand you sheets they printed off and get tags/coin/etc in an envelope, scribble the sign in sheet and head out; and maybe change the layout of the tables in that center room for better traffic flow between tables (such as turn the one Taki used perpendicular to Phil's and clear the weapon table for noob PCs to sit and do PC sheets and such).
My only other critique would be better in between event info communication. for example, even if the player doesn’t get info or action sought, a reply that is" we got your request, no data or resolution yet" keeps you from feeling badgered, and the player form feeling ignored or left in limbo.
Overall, the extra bodies, and the help of Phil and Taki have truly refined the process to a stones throw from as perfect as it can be.
Healing rules
I can see the point made above about being a healer being boring, and was just rolling the idea, while on the drive home, of a suggestion to maybe have a healer specific plot come through a few times a year. One where fighting and killing or puzzle solving wasn’t the answer, and it was more about healing natural disaster victims, the environment, using the heal skill to channel the PCs essence power some artifact for the good of all...).
While I think this event may have made it less dangerous for the healers due to the PCs effective use of the tavern for protection and the warriors working well as a team to keep the non front line types protected (even when WE did the attacking at the bandit camp, the PCs were working well and smart; that makes for safe casters and healer in my opinion.), I do think that playing a healer and to some extent low ranked crafter can be dull during combat if there is no fear or threat and no plot focus for them at at least every other event.
Food was great!!! the extra tasty soups were just the thing to warm the belly on the cold...snowy...frakn shit ass Michigan bullshit weather....night. Thanks to the Hamogis that did he food for that.
Shea Stonebrook: the palpable absence of this PC and player at events is a travesty that the GMS should rectify post haste. That is all.
I am glad you guys took my feedback on this and corrected the issue. If it happens again I will make a mage + sage PC that has to be in monster camp all the time asking questions, and then play naked...that is all.
The Bad:
Scream
I still feel a better label is "voice Radius" so that how it works is its more self explanatory.
I think this should be in the bad AND the good sections. There were, or seemed to have been, a crap ton of hooks and not enough time to get groups to do them all. Might have been that the big fights Friday both wore the PCs down (in an outta game) and made them over cautious a bit.
Don’t get me wrong, I loved the three big Friday fights, even into the wee hours. Id like to see actual thieves sneaking in the inn to steal crap, but I am playing a warrior and we all know I'm not quite right in the head
The Ugly:
Screw Michigan weather...just screw it!!!
Nuff said there.
I really really feel we should have some in game reason that the tavern burns down and has to be rebuilt so that the only doors are the one at the far end away from the kitchen, and possibly the back door (although there is a ton of tree limb debris out there and we should have a team clear that before next game on if we use that door. I volunteer to help with that. Its not really safe to fight there during the day let alone at night because of the debris and the slope of the ground). Fighting by the door close to the kitchen isn’t safe and leads to combat in the kitchen, which is also unsafe and has the potential for large messes and ruined food.
The doorway is too cramped and the path in into the main area is way too narrow for fighting safely, plus it spills right into the food prep area. Just think its a bad idea to use that door in game.
overall a 5 star game