I had a
terribly good time as Marcus this event. Truly the worst part of the event was Monday morning when I had to become Average C.J. again. Though that also probably was partly because I went to bed at 6am on Sunday, with noting more than a patented "One-Hour C.J. Chair-nap".
I am glad that the event didn't require too much to pay for the camp so the game staff wasn't hurt because of it, because the low number of players was frigging awesome. It really shows what can be done with an event when the NPC to PC ration is so low. It was like a Winter One day...but one that lasted all weekend.
I thought the pacing of the event was very good, almost to the point where there initially seemed to be too much to do in one weekend! The NPC (Mike Jared, Brad and Nick, as well as volunteer PC-NPCs) also did an absolutely great job- kudos to you guys. I really hope you got a good night's rest on Sunday, because you deserved it.
It's hard to pick out a plot that I liked more than the rest, as they all were running at such a high standard. The only big gripe I had is that some of the time things almost seemed TOO easy sometimes. Now, I for one don't want meat-grinder hell-plots, but as one of the Master Healers at the event, I never once had to dip into anything more strenuous than First Aid - though I admit I "cheat" a bit as I have Triage, so it's half the time and one more point into the negatives, so I can do more with just that skill- but there still didn't seem to be a gigantic urgency about characters and their mortality versus monsters. They were all quite easy to tackle. I know we put a
ton of planning into getting the child from the Red Tear with such a little force as the PC base could muster, and then they seemingly ran from us when we charged. Whaaa?
Although...it could have been just that we had an abnormally large ratio of skilled healers (4 master healers, I think?) against the number of total PC's for all those healers to see the people that were hurt, as I went to -6 twice in
very rapid succession in the Red Tear battle (though the initial one was a "friendly" fire 9 vorpal arrow!!

) I also went very combat heavy this event, so may not have seen the back line in action.
I think if I had to pick two scenes that were my standout favorites, it would be the ending of the petrified golem plot for the Earth gem, when I blocked Nick's gigantic swing of "22 Crush" with my hammer before it could drive Cirrus into the ground,
right after swigging a Strength of the Defender potion. I loved hearing the 'Whoah" from my allies behind me, when I quick role-played it as driving me down to one knee through the sheer force of it. It was just a single attack, but let me really roleplay the "Righteous Defender" part I really like about Sir Marcus.
It was also a cool plot to involve a new player, as we had this really cool on-the-run planning session with Kya about how she could be really useful if she Time-Stopped the golem as we led it right to her as she set up in the road in front of the inn.
I also loved the NPC feedback about my striding around the battlefield fighting Red Tear, spouting Oaths and declarations of how the Red Tear were "Shadows who would flee before the Illumination of the Light". While I'm plenty, plenty talkative, I have been somewhat of a hesitant roleplayer in the past, and I am really loving (and being slightly creep-ed out by the ease in which it comes to me as this character) all the facets of playing my "Secular Cleric". The most harrowing part was fighting Nick's swashbuckling cultist towards the end, in which we essentially had a slug-fest of his "1 vorpals" against my "3 Magics", whereupon I came out the victor with just a single LP left.
I generally liked all four of the Gem plots, as they were all very different, but equally enjoyable. It was fun to tackle them with a small, cohesive group, rather than 20-some people all trying to be louder than the rest, getting bored, etc. As said before, it really felt like a large-part tabletop RPG session.
I give my thanks to all the players, as well. This event was a situation quite like the gateway event at the start of the year. Lots of times I tend to fall into the background at a large-attendance LARP events, as everyone has a clicky group of out-of-game friends to fall into but me, really. But at this event, I was constantly being asked to come along on plots, as well as there were lots of times people genuinely wanted my input on things. Kudos guys!
-Evil always prevails when good people do nothing.
-All knight, every night.