understanding the warrior idea in the FH system.
Posted: Sun Jan 13, 2013 8:26 pm
i have always thought this to be a problem but have never posted about it. finally decided to get around to it.
what is the role of the "warrior" class in the FH system?
to take damage?
to deal damage?
niether?
both?
to kill the little monsters?
to kill the boss monsters?
support?
I think alot of the reason we fight over the warrior so much is because of opinions on what a warrior is suposed to do. some see it as a tank with a shield to hold monsters at bay. others see it as a 2 handed damage dealer.
I am of the opinion to split warrior into two different classes altogether:
-Dragoon: with a focus on tanking and defense.
-Berserker: with a focus on damage and offense.
right now both are rolled up into 1 warrior path, and fails at both. its not its fault though, if it were good at both it would be broken.
if you try to be offensive and use skills like rage or weapon spec you are unable to use any of your defensive skills or a shield and screw yourself. if you switch and use one of your defensive stances you reduce or negate your damage dealing altogether. there is no happy middle ground.
my overall feelings on a warrior split into dragoon and berserker.
dragoon would focus on heavy armor and a sword and board style of combat, i dont forsee it doing more damage then 1 without help from a discipline. when everyone else on the field is dead, the dragoon will be there to drag them off
berserker would focus on medium armor and duel weapon/2 handed style of combat. it would be able to swing 2 damage well and probobly up to 3 wih a 2 handed weapon, though be just as fast to take damage as it is to deal it. first into the fight, first to die
what is the role of the "warrior" class in the FH system?
to take damage?
to deal damage?
niether?
both?
to kill the little monsters?
to kill the boss monsters?
support?
I think alot of the reason we fight over the warrior so much is because of opinions on what a warrior is suposed to do. some see it as a tank with a shield to hold monsters at bay. others see it as a 2 handed damage dealer.
I am of the opinion to split warrior into two different classes altogether:
-Dragoon: with a focus on tanking and defense.
-Berserker: with a focus on damage and offense.
right now both are rolled up into 1 warrior path, and fails at both. its not its fault though, if it were good at both it would be broken.
if you try to be offensive and use skills like rage or weapon spec you are unable to use any of your defensive skills or a shield and screw yourself. if you switch and use one of your defensive stances you reduce or negate your damage dealing altogether. there is no happy middle ground.
my overall feelings on a warrior split into dragoon and berserker.
dragoon would focus on heavy armor and a sword and board style of combat, i dont forsee it doing more damage then 1 without help from a discipline. when everyone else on the field is dead, the dragoon will be there to drag them off
berserker would focus on medium armor and duel weapon/2 handed style of combat. it would be able to swing 2 damage well and probobly up to 3 wih a 2 handed weapon, though be just as fast to take damage as it is to deal it. first into the fight, first to die