wait.........
your came to the event and didnt come say hello....!?!?!?!?!?
I am so bribing your sister to kidney punch ya....
FEEDBACK:
I have mised opinions on the event, .ike others have stated. Overall the best way to describe it would be... I have never before been so frustrated and dissapointed with an event; that was so chock full of interesting, creative, intricate, and challenging plots and events; that I didnt check out due to my intention not to play again.
My "fans"can stop cheering now...i know who you are and I CAN hear you!
Good:
>well designed and woven plot tasks
>smoother check in
>awesome plot twists and back stories
>Dani and her food deserve a medal...or a spa day ....or something
>great RP on both PC and NPS side on many many occasions over the event.
>the humor of Nicks odd arrow attracting junk..... that should be investigated by scientists
>seeing fresh blood at the event (and having it not be form Phils head wound)
>THE BARD!!! give that man a dozen hero points he was great!
>Love the herb flags. I think they should not be flags and be mfore realistic in representation, and should not be so clumped together as I heard a large precentage were (so that many players can find em). I think more tweaks in this paradigm would be great.
Bad
>NPCs striding up to swing at ya full tilt from less than arms length. I dont mean full larp combat speed which is safer and gives better contact control, I mean Kali on speed and fast forward flailing without though of where they are landing blows or safety. No it wasnt mike, Bill, Jared, Brad or Karen or any of the players that switched sides to heMp out.
>lack of NPC bodies for combat encounters
>Please use the walkie takies I have been told monster camp has. It will greatly reduce the "let me find and ask Mike/Jared/Karen/Brad..." pauses when one GM is asked something they dont know. You cant be expected to remember the entire agenda, and stepping outside to radio the correct GM takes no where near the task of following another GMs trail to thier current location does.
UGLY
>4th month in a row with no research or in between event results which is highly likely to have affected my PC and his decisions and actions in game over the last 4 months
>Lack of GM foresight/adaptation to having many more players on a plot that anticipated more like 6 PCs {plot execution that leads to 30 PCs in a line due to in game environmental movement restrictions forcing single file travel and room descriptions at the head of the line, no physical bounderies in said situation for playes to use as indicators of environmental movement restrictions when combat starts, and nothing designed in anticipation of, or added due to, the presence of most of the town as a result of in game descriptions that gave the impression of a daunting and deadly misson to a golem making death mages private lair. (the plot and story was awesome, made us all think it was THE big fight of the event)}
>Players chose to that ignore said in game described environmental conditions, either form boredom or poor RP
>The complete lack of NPC willingness to kill PCs that should die under the circumstances of the combat/plot. At NO point should PCs that are bleeding and at-12LP be saved by monsters that inject them with a HEALING poison that takes then to zero and leaves them poisoned, simply because they dont want to kill a PC. Its silly, destroys the immersive nature or the RP, and eliminates any fear of PC death for players headed to dangerous missions. STOP CODDLING THE PCs. PC death is part of the adventure of living the PCs life, anyone that cant handle that should NOT be RPing.[/u]