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Important Rule reminder

Posted: Thu Jul 09, 2009 4:13 pm
by GM_Chris
I wanted to remind people about potion rules. This is a cut and paste out of the book.
In order to obtain an enhancement, one must spend time with a Sage, have a spell cast upon themby an Arcane, or drink a potion from an Alchemist. Because many times the Alchemist will notbe present when the potion is consumed, a tag system is used to describe the potion. All potions,on the inside of the tag, will describe the effect of the potion. For easy reference, all chemical enhancements will have a triangle symbol upon them and all poisons an X. Because all chemical enhancements are considered transmutations, it is important to know that these changes take 15-30 seconds to take place, during which time the player should read the effect of the potion carefully.
I have seen people put their hand to their mouth to drink a potion. This is a reminder that 1) You MUST have the tag in hand. 2) Any transformation (Power of the zombie, vampire...) takes 15-30 seconds to transform regardless of what is on the tag unless it specifically says more or less time. (Needs to be printed on the tag) This is so people have time to read it regardless if you think you know the rules.

*I am saying that I interpret these rules to mean that unless a time is stated on the tag then it takes 15 seconds at minimum to transform, and up to 30 seconds if you are a slow tag reader*


When the potion is used the tag is torn.

People can always request confirmation that you are under the effects of an enchantment. i.e show me the ripped tag.

Let me know if there are any questions.

Re: Important Rule reminder

Posted: Thu Jul 09, 2009 8:02 pm
by Kalphoenix
GM_Chris wrote: People can always request confirmation that you are under the effects of an enchantment. i.e show me the ripped tag.
Here is my issue with that. I may not be comfortable telling someone WHAT potion effect I am under (Staff excluded). It falls under the same category as why I am, again, NOT comfortable handing another playing my character sheet, or magic item tags. It's not need to know info for other players, and if they think something is up, they can ask me, and if I don't feel comfortable telling them, they can ask a mediator, whom I will assume will either ASK me, or tell asking player that it is legal or that they will look into it.

Part of that deal means they may NOT know I am under the effects of a potion or enchantment, it could be a natural ability of mine, a magic item, whatever, and I don't feel it's necessary for me to give someone an advantage in deciding how they want to deal with said effect. The issue with your "No out of game" and "No metagaming" rule means that I simply don't reveal mechanical information to other players, period. Because that means if I reveal what I am using, they can use that information against me. I don't think so.

So, clarify for me exactly what this means, pretty please, because I consider that I pretty big rule change to require players to reveal out-of-game mechanical information to other players? :?

If by PEOPLE, you actually mean NPCs and Staffies, and your point was KEEP THE TAG BECAUSE WE, AS STAFF, MAY WANT TO ASK YOU FOR, OR ABOUT, IT then never mind, but you can see how I found some difficulty in the interpretation.

Posted: Thu Jul 09, 2009 8:46 pm
by cole45
I am with Heidi. If an NPC asks, they get the torn tags, no questions asked.But as long as the physrep requirements for a spell/potion are met, I feel no need to tell someone what I am under. A PC wants to check on me? go ask a GM, send them.

Posted: Thu Jul 09, 2009 9:01 pm
by GM-Mike
I talked to Chris, am talking to him right now actually, and our point is that we have a self-policing game. Since this is a friendly game, another player has the right to ask to see your character sheet or tag that says you can do something. The player being asked always has the option to request GM verification instead.

Posted: Thu Jul 09, 2009 11:57 pm
by Kalphoenix
Ovak Stonecrusher wrote: The player being asked always has the option to request GM verification instead.
That is all I ask, personally. They have the right to ask and I have the right to say no, ask a GM to verify the legality of my actions. This being said, I trust the GMs not to explain to asking PC WHAT the particular reason for said effect is, just that it is legal, since I consider that offering the particular player an unfair advantage against another.

I'm sorry, but there is a lot of cutthroat politics in this game, no one is going to look at MY character sheet so they can find out how many lifepoints I have, what abilities and resists I have, and what kind of equipment is available to me. And even if your intentions aren't nefarious in wanting to see that sheet, you just can't unlearn that information. There are plenty of people who aren't who/what they say they are...

As an example, let's say you ask to see Drochan's character sheet, and you see he is a master assassin, but in-game, Drochan says he is but a humble fisherman, and everything he does leads you to believe that is true. He has never used his assassin skills in front of others as far as you have seen, so you didn't know he was an assassin, except for his character sheet. You find several people murdered and the clues say an assassin committed the crime. Going to be really hard to pretend you didn't see Drochan's character sheet, since he's already being evasive about his skills.

Don't know how much good investigate is nowadays with the new political changes, but why use investigate to see how much money someone is pulling in when you can just look at their character sheet?

It's a break as bad as trying to pretend you didn't see someone coming in using passwall. You just can't pretend you don't know it easily, or at least, most people can't. You will have a hard time NOT reacting to information you know.

One of the other situations avoided by not revealing tags is "Oh, it's XXX potion? I can just use X ability to take it off of them, then." or "Oh, that means X ability will do XX damage against them." Don't tell me PCs won't do this, because they will.

Certain people would have NEVER been able to pull off some of the things they did if they had been obligated to reveal to other players their character sheets, used potion tags or magic item tags. Now, maybe this is an attempt to get away from that PvP mentality that has seeped into the gameplay, so I can sort of understand that.

I rarely have anything to hide, since I'm not good at sneaky anyway, but I will always fall under the "ask a GM" legality, because since we have no metagaming, all the information on a character sheet and tags are legal tender to be used against you in-game once another PC asks to see it.

It also divides the game into "those with something to hide" vs "those that don't mind letting everyone see it." If tag/sheet checking becomes a big thing, it's possible we'll see a "Player won't let me see their character sheet, they have something to hide, so we have to be against them."

I'm sure everything will be fine, I'm just saying I will personally probably frequently say no on non-staff tag checks, unless I have a question on how a potion or such actually works, and I will probably always say no on character sheet checks. As long as that is my right, I guess I'm fine with it.

I consider a player looking at another players sheet, or demanding to see their tags a cheese weasel move, honestly, but I won't snap at them, I will send them to you.

Self (note: SELF) policing, sure.
Self enforcing, yes.
Other-player educating? You bet.

Other-player enforcing? Absolutely not.

:D

Posted: Fri Jul 10, 2009 12:39 am
by GM_Chris
That's cool Heidi

It was not meant to be confrontational.

So you know, you will need your tag/character sheet to show the GM and yes the GM will just say "its legal"

Posted: Fri Jul 10, 2009 12:52 am
by Kalphoenix
GM_Chris wrote:That's cool Heidi

It was not meant to be confrontational.

So you know, you will need your tag/character sheet to show the GM and yes the GM will just say "its legal"
:) Totally :)

Hope I wasn't being confrontational myself. I just like to be clear, because knowing the rules (or at least following them to the best of my ability/knowledge) is important to me, as I am sure it is important to the majority of the playerbase.

Posted: Fri Jul 10, 2009 3:35 pm
by Atrum Draconus
I say skip the whole other players can ask you part. All that's going to do is make the people that refuse look either guilty of something, hiding something, or a jerk and the false perceptions and rumors will only be worse than they are.

Posted: Fri Jul 10, 2009 3:40 pm
by GM_Chris
Erik I would show someone my sheet most likely. I believe other people would as well. You can ask its not a big deal, last I checked everyone is an adult.

Infact if you doubt a person can do what they can do you can ask them, they can say its legal and you can either drop it, decide to deal with it after the scene, or completely freeze the game and walk over to get a GM.

I would prefer people able to come to an understanding without even looking at the character sheet/tag.

Posted: Fri Jul 10, 2009 3:46 pm
by Atrum Draconus
GM_Chris wrote:Erik I would show someone my sheet most likely. I believe other people would as well. You can ask its not a big deal, last I checked everyone is an adult.
Age does not = maturity or mentality.

That said, I don't have any problem with you guys handling it any way you want, I'm just pointing out that LARPERS are overly dramatic, paranoid and lean towards assumption more often than not.

Posted: Fri Jul 10, 2009 3:48 pm
by GM_Chris
Oh I understand that, but I dont have to feed it. I think it best to treat people mature, and then they will hopefully act that way.

We as a LARP are probably the most mature I have seen, and not very paronoid, except for those couple exceptions and they know who they are.

Posted: Fri Jul 10, 2009 3:51 pm
by Atrum Draconus
I would disagree with that last statement but that's really just opinion. But, one of us still actually plays. :)

Posted: Fri Jul 10, 2009 4:03 pm
by Dallid
I'm just pointing out that LARPERS are overly dramatic, paranoid and lean towards assumption more often than not.
I'm pretty sure that's code signaling Atrum's cronies to slaughter everyone in Far Reach. Including themselves, strangely enough - which is proof they're all undead.

Posted: Fri Jul 10, 2009 4:59 pm
by Woden
Speaking as a player, not a GM..
.. and I would like to think that I am fairly mature and not entirely paranoid.

I would say there are only about 3 people at any given time Id want looking at my stuff. And I hate to play the Devil in the Devils Advocate game, but do you really want to encourage game-stops each time another player wants to see your sheet/tags so someone can run to get a GM?

Posted: Sat Jul 11, 2009 8:38 pm
by Fenn
Ha Ha Ha Ha Hee Hee Hee Ha Ha Ha Hee. This is the funniest thing I've ever read in my life. I think I peed a little.