spells release
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spells release
can long spells (river of stone etc) be held after casting. If not, why not?
Travis Cole
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- Atrum Draconus
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I've never seen the "can't move after casting" caveat. I used to think that you couldn't but it was pointed out a few years ago that nowhere does it say that you can't move after a spell is cast and is in "charged ability" mode. It acts like every other charged ability at that point. Now if you want to change that it should probably be added to the book somewhere and pointed out in the updates or something.
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- Jaycen Blackhawk
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Clarification needs to be made on spells in general. I got confused this last weekend at WH a few times.
I would suggest more description on the differences of Rites and Talismans, it seems the easiest place to indicate if a spell can be 'charged' or not.
Just my two cents.
I would suggest more description on the differences of Rites and Talismans, it seems the easiest place to indicate if a spell can be 'charged' or not.
Just my two cents.
‘All that is necessary for the triumph of evil is that good men do nothing’
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Actually, those two have obvious distinction already. Talismans are cast and done. Sure, you could hold a talisman but most require the thing you are affecting be around for the casting and they can't leave so holding would be silly.
Casting rites/rituals can and cannot be moved after casting. If you can't then it should be in the description, otherwise treat exactly as a charged skill, just a really long one. Quite a few spells do make the distinction already. However, in general, if it doesn't, use common sense. If it seems dumb, don't abuse it. It's a spell by spell basis.
Arcane and Alchemy are two of the weaker points of the system. This is mainly due to allowed player created content. Generally, be mindful of that fact and you'll be fine.
Casting rites/rituals can and cannot be moved after casting. If you can't then it should be in the description, otherwise treat exactly as a charged skill, just a really long one. Quite a few spells do make the distinction already. However, in general, if it doesn't, use common sense. If it seems dumb, don't abuse it. It's a spell by spell basis.
Arcane and Alchemy are two of the weaker points of the system. This is mainly due to allowed player created content. Generally, be mindful of that fact and you'll be fine.
My posts in no way reflect that of anyone else nor are they in any way official.
- Jaycen Blackhawk
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I personally have mixed feelings about the spell system. I like the fact that it allows for some very powerful things to happen, but I also think to many of the spells are directed towards offense or are too unwieldy to be used.
I have my own opinions on how it should work, but that's just me and I'm not trying to change the system. I just think more consistency in the system is needed.
I would appreciate if the GM's would post clarifications for the spells. So all the Arcane users were on the same page.
I have my own opinions on how it should work, but that's just me and I'm not trying to change the system. I just think more consistency in the system is needed.
I would appreciate if the GM's would post clarifications for the spells. So all the Arcane users were on the same page.
‘All that is necessary for the triumph of evil is that good men do nothing’
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The Last Hawk
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- Jaycen Blackhawk
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This is why there are problems with the spells. And Alchemy.dier_cire wrote:that will never happen. Spells are private per caster and will never be publicly posted. If you have a question with a specific spell send one of them a PM.
‘All that is necessary for the triumph of evil is that good men do nothing’
Soldier
Mercenary
The Last Hawk
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Mercenary
The Last Hawk