dragging the unwilling

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Zydana
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dragging the unwilling

Post by Zydana »

I was wondering if dragging a conscious, unwilling body is allowable?

Yes, this happened at the one day as means to interrupt a skill. I liked it for the role playing effect, but shouldn't it been a press (towards person dragging) or even hit for zero for the interruption?

Again, I'm not mad. But would we allow players do this to other players?
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Post by cole45 »

it would have been a (0) hit anyway.


bit I don;t think we should allow or encourage grapple of ANY KIND.
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Post by GM_Chris »

Well I have been thinking about this.

You can interrupt by swinging zero as was mentioned. Technically then you can interrupt by just about anything.

Like I could have poked you and said tee heee and you would have been dissrupted.

Sounds kind of stupid though.

Hmmmmm

So I was not trying to drag you. I was just increasing the emphisis that you were disrupted when I put my hand on your shoulder as that was my intent, and when I realized you didnt get that I was a tad more physical. I should have just explained it to you instead which is my bad.

Again I can agree that interrupting a person may be too easy but those are the curent rules.
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Post by celegar »

i believe there is something mentioned somewhere in the rules that say physical person on person contact is absolutely not allowed unless the person gives direct permission. even a hand on the shoulder.
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Post by Zydana »

There is, but the vast majority of us don't mind some light physical contact. Hugs and handshakes and the like usually are okay. Also, Chris was not physically draging me either. I'm totally cool with what happened. Its it possible that if it was a different set a people could there of been a problem, yes, but then they'd also be acting a bit childish.

Chris - You are right. I didn't get that you were trying to disrupt me by poking me and proding me. That said, I thought they changed the rule so that, for example, if an empath was charging a 30 boom and someone backed into him and stepped on his toe, that would not disrupt him. There now has to be a call to disrupt, even if the call is just 0.

That said, I've looked and I can't find it so that makes me sad and maybe I'm just losing my mind.
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Post by Zydana »

this is what I did find..


Charge-up Skills
Some types of skills require intense amounts of concentration to use properly. These skills have a set amount of time that the character must spend summoning the energy forth in order to use them. Because of the needed concentration, being struck by a weapon, fist or packet or intentionally prodded in some other manner while charging or prior to using the skill causes the skill to be lost and the charge-up time to reset. Also, performing actions that are obviously not related to the task at hand such as sleeping, eating, lying down, etc will also disrupt a skill. These
skills cannot be used in conjunction with other charge-up skills or life point skills. While charge times for skills can be modified through items, magical effects, and empirical sage enhancements, normal charge times can not be cumulatively reduced below a two second charge time.

Time Based Skills

Some types of skills require large amounts of time to complete. These skills usually require long periods of contact with another player or device to heal, repair, or discover hidden info about
it/them. Skills in this category all take over one minute to complete before time reductions are applied. The minimum time for these skills is still 2 second, same as Charge-up skills. These skills are disrupted in the same fashion as Charge-ups skills plus any additional ways noted in the
skill itself. Some also have additional requirements of when and how they can be disrupted (ie brewing time for potions cannot be disrupted by hitting the player, but rather the alchemy lab itself). Any player may be the target of as many of these skills as possible as long as none of the
skills prevent this, but the player may not perform any strenuous action or move beyond sitting, standing, and talking (ie no combat) or else the target interrupts all the skills targeting them. They may also be the target of any Charge-up skills that are beneficial in nature (healing, disease
removal, etc). During this time, skills that require rest act normally (ie you can recover Combat Reflexes). For example: Fafnir is critically wounded and at -5 life. Cid comes upon him and calls for help. While help is on the way, Cid performs First Aid to bring Fafnir up to -2 life. He
then begins Extend Life to give the party more time to arrive. Ramza arrives and has Mystic heal and begins giving Fafnir 3 more life to heal him. At this point, Cid begins Healing and Ramza begins Armor Repair, and Fafnir recovers his Combat Reflexes.


So, under that rule, again, you're right. Unless there was a rule update or clarification I can't find.
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Post by GM_Chris »

i believe there is something mentioned somewhere in the rules that say physical person on person contact is absolutely not allowed unless the person gives direct permission. even a hand on the shoulder.
Yeah you are right, which is why I stated that I was in the wrong. But I am just way too cute and non threatening for her to resist my gentle prodding or what ever you call it.
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Post by celegar »

i was just making the point, since i was talking to some buddies about how charging was pretty bad, specificly in both final and winter haven, and about how im just gonna start standing perfectly still and swinging my hand at head hight so if i hit you then you know its your fault because your charging. seriously, never need to be within arms reach of another person, dont do it.
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Post by Rhul »

On the other side of the argument, I'm glad things are so lenient on charging sometimes, because many times I've been backed into a corner by an NPC, and by the letter of the rules, I'd be stuck there until one of us dies, without using the Press skill. And that's just dumb, so I'm glad most NPC's lets you slide your way out, even if you have to accept a hit ortwo on the way.
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Post by GM_Chris »

Note that is because we are nice, if it was a PvP battle you would just have to die :)
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Post by Jaycen Blackhawk »

For a game system that doesn't allow charging I have to say this is one of the biggest rules I've seen broken, mostly by NPC's. An NPC will come running into a group, flailing away with their weapons, sometimes jumping for 'dramatic' effect.

My plan next time this happens is to simple use my size to put said charger on the ground, hard.

Now, personally, I'm a fan of charging. I've had some fun experiences using a shield charge. One time I was without weapons and alone on a trail facing several NPC's (lizardmen). My only chance at survival was to use my size as a battering ram, run through (taking a bit of damage), knocking one of them to the ground, and sprinting (at my best fat man speed) to safety.

I know FH isn't that kind of LARP and I'm not saying change it, I'm simply stating my preferences.
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Post by dier_cire »

Have you read the charging rules?

Cause if you did what you propose, you would the one in violation (technically you both would, but your intent would override their foolsihness).

Simply put, if I come at with my weapons or weapon in front and don't make physical contact, I'm ok. Well, we're both ok. If you are backing away and you stop, it's up to me to stop too (but with weapons between us, we've got some padding to help mitigate the damage). If I'm attacking you but we could touch chest to chest or my chest and your weapon, it's charging. Etc.

Not that I'm saying NPCs don't charge, just that we all do from time to time. I've seen it on both sides.

That being said, the reason for the current rules is because I effectively did exactly what you just said. I went to side step as someone came at me in a bear hug style attack and he took a face full of metal helmet and armor. Fortunately, he's a brawler to begin with so no harm was done.
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Post by Jaycen Blackhawk »

So if someone is running towards me at full speed, planning on stopping when they get close to me and I quickly take two steps forward, thus making them misjudge their running room and they slam into me and fall to the ground, it's my fault?

If that's the case I call bullpoop.

You run at me my natural instinct is to set my feet and lower my shoulder. If you run into me odds are you'll lose the war of physics.

If you have rules against charging the only person to blame for breaking the rule is the person moving at too fast a speed to stop themselves. I know how to control my movement.
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Post by GM_Chris »

Its basketball rules. :)

If you take a few steps forward and no one notices and you plant your feet then I guess it was an offensive charge.
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Post by celegar »

Jaycen Blackhawk wrote:So if someone is running towards me at full speed, planning on stopping when they get close to me and I quickly take two steps forward, thus making them misjudge their running room and they slam into me and fall to the ground, it's my fault?
if your still moving when they contact you and you did it intentionally to screw their charge, than yes, it is your fault for charging, however, they are also at fault for charging.

i heard a story from another larp guy that knew a guy that used to backpeddle with somone chasing him then suddenly stop and lean way forward, thus being able to hit the other person but calling charging on them if they got close enough to hit him. thats called a dick move, dont do dick moves, and definitely dont try to think up dick moves.
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