2008: Wield Fist Clarification

Rule changes, additions, addendums, errata, and updates.

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WayneO42
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2008: Wield Fist Clarification

Post by WayneO42 »

Wield Fist
Everyone can swing 0 damage with a single fist phys-rep. Fists cannot be disarmed but cannot be used to block blows (ie getting hit in the fist phys-rep is counted as damage). Skills and hero points can be used to increase a fist’s damage. Fists may not be the target of any skill or spell which would destroy a weapon nor are they affected by shatter. Packet driven skills may also be delivered via a fist unless stated otherwise in the skill, however, no modifications to the damage may be made unless those modifications can be applied to a packet attack. For example, if you were both an Empath and a fourth level Assassin, you could not use your Touch of Death ability to append the Vorpal call onto a channel, since this is a packet driven effect and Touch of Death only affects melee attacks.

Fists are considered ‘Tiny’ weapons for purposes of construction and should be made white with no cross guard. Please see page 92 for information on how to make a Final Haven Safe Fist Phys-rep.
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
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