Hunting
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- Sheogorath
- Town Member
- Posts: 128
- Joined: Mon Sep 24, 2007 1:25 pm
Hunting
Here is a question. Say someone had Scout, or something like it that allowed them to track tracks and find things in the wilderness. Could by this reasoning a scout find wild animals that could be hunted and killed for hide and food?
I could see that getting out of control with everyone doing that but it could easily be controlled by having a set number of hunts and or wild animals allowed per event.
OOG they would go to NPC camp and fight some wild animal beasties...
Could this be a possibility?
I could see that getting out of control with everyone doing that but it could easily be controlled by having a set number of hunts and or wild animals allowed per event.
OOG they would go to NPC camp and fight some wild animal beasties...
Could this be a possibility?
I am me, except for when I am not, then I'm not me, I'm him. Then again when I am not me, who is me?
Hunting is represented with the wilderness survival skill. You get one food and one hide at the start of the event.
If you want more in game, you could always go scouting around to see what you can find but whether you are the hunter or the hunted may change rapidly.
If you want more in game, you could always go scouting around to see what you can find but whether you are the hunter or the hunted may change rapidly.
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!
... ain't no Bambi 'round here!
*Trancer, the Scout goes hunting for deer.... carefully he stalks his prey. The deer's ears pivot, picking up the sounds of the scout. Trancer shoots his bow*WayneO42 wrote:If you want more in game, you could always go scouting around to see what you can find but whether you are the hunter or the hunted may change rapidly.
"2 Vorpal!"
*The deer turns around and attacks Trancer*
"Three crush! Three Crush! Three Crush!" killing the scout with its giant swinging claws.
On the other hand, do you think "normal" animals even exist in an environment where giant doom worms inhabit the ground, and monstrous fire-breathing lizard-octopi-things ravage the landscape? There are no cute fluffy bunnies, no simple deer or fish. Everything is a monster. So hunting is more or less you fighting monsters. Even the COWS are sentient and swing axes!
And while I'm being mostly funny here... I think that this sort of explaination is a decent one too.
Beware the bunny that can survive in Phantera!
Arthur Dreese - West Michigan
I just want to see tomorrow, day by day to just survive. / But this place is built to kill me. No one here gets out alive. ~Alice Cooper "Cold Machines"
"Beware the designer who does not design to play his own game." ~Justin Achilli, Vampire: the Masquerade Developer
I just want to see tomorrow, day by day to just survive. / But this place is built to kill me. No one here gets out alive. ~Alice Cooper "Cold Machines"
"Beware the designer who does not design to play his own game." ~Justin Achilli, Vampire: the Masquerade Developer
- Kalphoenix
- Town Member
- Posts: 817
- Joined: Sun Mar 27, 2005 11:45 pm
It is important for Priveledged to not have Survival, after all their dominance of the Wild world is what makes them Priveledged after all. But Common folk should have something. This is where the scout laks a little. I used to like Druid as having it. It was kindof a transition between savage and common.
- Sheogorath
- Town Member
- Posts: 128
- Joined: Mon Sep 24, 2007 1:25 pm
It would make sense for Scout to have wilderness survival. If they can make a haven and hide out in it for almost ever, have the ability to track, then why should they not have the ability to hunt.
I do not hunt in real life, and I know this is not the in game reason for it, but a scout's haven would basically be a deer blind while they watch for prey.
I do not hunt in real life, and I know this is not the in game reason for it, but a scout's haven would basically be a deer blind while they watch for prey.
I am me, except for when I am not, then I'm not me, I'm him. Then again when I am not me, who is me?
Thats not an accurate analogy because you cannot attack from within a Haven. A Haven is more like finding a place to hide from people (The enemy) who are looking for you.I do not hunt in real life, and I know this is not the in game reason for it, but a scout's haven would basically be a deer blind while they watch for prey.
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!
Though I can kind of see where this concept of scout/hunter comes from. The ability to spend ones time in the forest for long periods of time would require not only shelter or a hiding place. It'd would require food as well. Yet, I can also see why it was given to Savage only, they can use the hide as clothing. Once again, a debate where I can see both sides.
Knight of the Frozen Way, Sir Andian Eannon
"Law is mind without reason."
--Aristotle
Verity and Equity
"Law is mind without reason."
--Aristotle
Verity and Equity
Druid got changed from Wilderness survival to Scout last year I think. Before you could build a completely self sufficent character (food, cloth, supplies-wise) in savage and that was removed.
pre-this year you could get (max):
6 resources - savage
4 - common
2 - privileged
now:
4 - savage
2 - common
2 - privileged
pre-this year you could get (max):
6 resources - savage
4 - common
2 - privileged
now:
4 - savage
2 - common
2 - privileged
My posts in no way reflect that of anyone else nor are they in any way official.