Create/Disarm Trap (pg 52)

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WayneO42
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Create/Disarm Trap (pg 52)

Post by WayneO42 »

Here are the changes. Please offer comments.

The Rogue may create traps. A trap is created by using a buzzer device attached to a triggering mechanism. All traps must be able to be disarmed without damaging the phys-rep and must be attached to their own triggering mechanism (No doubling traps on one trigger). All traps do 10 lash damage and must be tagged and phys-repped. It takes the Rogue 1 uninterrupted minute to set a trap and once set, the trap cannot be moved. Once a trap is tripped, it is deactivated until the rogue can reset it. See page 113 for instructions on making simple buzzer traps.

A Rogue may also disarm any traps they find. It takes the Rogue 1 minute to disarm the trap after which time, the trap phys-rep should be disarmed and the tag destroyed. If the trap goes off while the rogue is disarming it, they take the damage from the trap (Unless they have the avoid trap skill). The trap phys-rep should be left in place so the owner may collect it at a later time.
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Eli
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Post by Eli »

is there a cost to make them? like resources or something
just curious
-Eli (Full Elvish: Elaith Vonaduran Craulnober)

There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.

(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
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Post by WayneO42 »

nope
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