Last of the rule Changes for this event

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GM_Chris
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Joined: Thu Sep 11, 2003 1:43 pm
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Last of the rule Changes for this event

Post by GM_Chris »

Armor Rules (yes we be changing AGAIN)

Light Armor
Armor Points QLW Light Light QHD Light
Right Leg 0.5 0.5 1
Left Leg 0.5 0.5 1
Right Arm 0.5 0.5 1
Left Arm 0.5 0.5 1
Chest 2 2 4
Helmet 1 1 1
Total 5 5 9

Warrior Bonus
75% 8 8 15
100% 10 10 18
125% 11 11 20

Fisrep Type Light Light Light
Armor Rating none Light Light


Medium Armor
Armor Points QLW Medium Medium QHD Medium
Right Leg 1 1 1.5
Left Leg 1 1 1.5
Right Arm 1 1 1.5
Left Arm 1 1 1.5
Chest 4 4 6
Helmet 1 1 1
Total 9 9 13

Warrior Bonus
75% 15 15 22
100% 18 18 26
125% 20 20 29

Fisrep Type Med Med Med
Armor Rating Light Med Med


Heavy Armor
Armor Points QLW Heavy Heavy QHD Heavy
Right Leg 1.5 1.5 2
Left Leg 1.5 1.5 2
Right Arm 1.5 1.5 2
Left Arm 1.5 1.5 2
Chest 6 6 7
Helmet 1 1 1
Total 13 13 16

Warrior Bonus
75% 22 22 28
100% 26 26 32
125% 29 29 36

Your armor catagory is based on the highest class of armor worn.



Quality Weapons
I am still very much concerned about quality weapons even after chatting with people last night. Being that we are sooo close to the event all I can say is quality weapons will be unbreakable this event and we will be dropping the plus damage quality weapons give. After the event we will look at quality weapons more closely.

Potions
You cannot brew potions between events.


I will work on intigrating the rule changes into the rule book by the end of today. I will also be making a specific rule change handout to be given out at the event.

Chris
Chris
I be one of the gamemasters so e-mail me questions if you have them
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WayneO42
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Posts: 4122
Joined: Thu Sep 11, 2003 3:49 pm
Location: Wouldn't you like to know

Re: Last of the rule Changes for this event

Post by WayneO42 »

Here are some clarifications regarding quality armor:


There are two types of quality armour. Quality Light Weight and Quality Heavy. The craftsman chooses when he creates the item which it will be.

Quality Light Weight Armour does not give you any more armour points than normal armour. What it does is decrease the armour catagory by one step. Example: Heavy becomes Medium, Medium becomes light, and Light becomes no armour (Which is a huge benifit for you sneaky types).

Quality Heavy Duty increases the armour points that the armour piece awards.

Below is a list of all available armor and the armor points awarded for each piece:

Base Light Armor
Each Leg= 0.5
Each Arm= 0.5
Head= 1
Chest = 2
Total = 5
Catagory=Light

Quality Light Weight Light Armor
Each Leg= 0.5
Each Arm= 0.5
Head= 1
Chest = 2
Total = 5
Catagory=No Armor

Quality Heavy Duty Light Armor
Each Leg= 1
Each Arm= 1
Head= 1
Chest = 4
Total = 9
Catagory=Light

Base Medium Armor
Each Leg= 1
Each Arm= 1
Head= 1
Chest = 4
Total = 9
Catagory = Medium

Quality Light Weight Medium Armor
Each Leg= 1
Each Arm= 1
Head= 1
Chest = 4
Total = 9
Catagory = Light

Quality Heavy Duty Medium Armor
Each Leg= 1.5
Each Arm= 1.5
Head= 1
Chest = 6
Total = 13
Catagory = Medium

Base Heavy Armor
Each Leg= 1.5
Each Arm= 1.5
Head= 1
Chest = 6
Total = 13
Catagory = Heavy

Quality Light Weight Heavy Armor
Each Leg= 1.5
Each Arm= 1.5
Head= 1
Chest = 6
Total = 13
Catagory = Medium

Quality Heavy Duty Heavy Armor
Each Leg= 2
Each Arm= 2
Head= 1
Chest = 7
Total = 16
Catagory = Heavy
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