Chieftain - savage
Every tribe has a leader and that person is usually the strongest, smartest, and loudest among them. Of course, if all else is equal, the strongest will do.
Level 1: Political Mind
This skill increases your personal allegiance total by 25%, thereby counteracting the savage penalty.
Level 2: Combat Reflexes
A Chieftain knows how to take blows and avoid them, thus making him/herself tougher to take down. These combat reflexes are simulated through the use of armor points. A Chieftain receives 2 points of armor from this skill and stacks with all other armor gaining skills.
Armor points gained through this skill are not counted when calculating armor category and an armor phys-rep does not need to be worn. In addition, armor points gained through this skill can be regained if the Chieftain rests for 5 minutes. While resting, the Chieftain cannot use any other skill nor perform strenuous actions.
Level 3: Respect of the Tribe
If the Chieftain is the head of an organization comprised of only characters with the savage lifestyle then the Chieftain gains a 25% bonus to his total allegiance. If not, the Chieftain gains an additional 25% bonus to their personal allegiance if they pledge it to only one organization.
Level 4: Resist Mind Effects
The Chieftain’s mental fortitude is stronger than those serving beneath him. Because of this, the Chieftain may spend a life point to resist the effect of any of the following: Fear, Taunt, Interrogate, and Torture.
Warlord Changes (Now Chieftain), 2/28/05
Moderator: Admin