traps

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McEwan
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traps

Post by McEwan »

Is there any requirements to disarm your own trap?
Ignorance can be fixed...stupid you're stuck with
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WayneO42
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Re: traps

Post by WayneO42 »

McEwan wrote:Is there any requirements to disarm your own trap?
As it is written now, it takes the same amount of time to disarm your own trap
Wayne O
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Post by McEwan »

k, must have missed that <blush>
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WayneO42
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Post by WayneO42 »

That was a good question though. Sometimes players forget that they are not immune to their own traps. Its always a good idea to remember where you put them :)
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Post by McEwan »

"Gee, I know I left that thing around here somewhere..." BOOM
lol
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cole45
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Trap question

Post by cole45 »

I'm going to be building some trap buzzers. May I deviate from the specs in the rule book? (nothing significant, just some technical issues. ). I don't imagine this being a concern, but I'm a newbie. (traps aren't even for me.)
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Post by GM_Chris »

Sure I dont see an issue the specs are mainly to get you an idea how to make them.

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Donovan Thynedar
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Post by Donovan Thynedar »

Careful Chris, give him too much room to run and he'll have traps that sing "Daisy" and call you by name. :lol:
One should rather die than be betrayed. There is no deceit in death. It delivers precisely what it has promised. Betrayal, though ... betrayal is the willful slaughter of hope.
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cole45
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Post by cole45 »

I went for the star spangled banner.


I seriously considered building a 240db audio cannon. But it would have been a one use item.


I just built the traps in a neat little housing for easy of use.
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