Spy Changes 2/21/05

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GM-Mike
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Spy Changes 2/21/05

Post by GM-Mike »

Spy – privileged, common
The spy is a person of political intrigue, capable of getting into and out of difficult situations. They can watch you from afar or even up close without your knowledge. They are an open ear in the bar, an open eye in the wild, and maybe, just maybe, that dark shadow in the corner who has been following you all evening.

Level 1: Escape artist
You can escape bonds (except for the inescapable bonds of the interrogator). To escape from bonds takes three minutes.

Level 2: Disguise
You can use disguise. The disguise must be of the same race and of a non-specific person. While in disguise, no one can recognize you except upon close inspection, i.e. a body search. It takes one hour to perform. After this time, you must report to NPC camp and NPC for 1 to 5 hours. You talk to the marshal to decide when you will come in as your disguised PC. During this time an NPC marker must be worn.

Level 3: Track allegiance
You can track how 1 character spends their allegiance and any other political points such as military points, trade points, or organizational points.

Level 4: Slander
The spy receives negative allegiance equal to their personal allegiance total. They may spend their negative allegiance on any organization or royal they choose, hampering their ability to sustain themselves politically.Example:
Cedric the Shifty is a 20th level human. He has 20 allegience points therfor he has twenty negative allegiance points to assign. JoJo McGuirk, the local noble, really upset Cedric by not giving him the pay he earned for researching an item so Cedric assignes twenty negative allegience to JoJo. JoJo's total allegience is now lowered by twenty. Cedric is also the head of a guild. He receives a total of 60 allegience points from his guildmates. These allegience points do not increase Cedrics negative allegience total.
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