Stun Strike, Nerve Pinch Changes 2/21/05

Archived topics from the different rule forums.

Moderator: Admin

Locked
GM-Mike
GM
Posts: 4491
Joined: Wed Sep 10, 2003 11:14 pm
Contact:

Stun Strike, Nerve Pinch Changes 2/21/05

Post by GM-Mike »

Racial Boon Changes
Valkyn'vi
Change the current boon to the Valkyn'vi gaining a 2 knockout which stacks with other knockout calls.

Skill Changes to Rogue
Remove StunStrike and Nerve Pinch

Add in Knockout at all three levels:
Basic is 3 time 15 seconds
Advanced is 6 time is 20 seconds
Master is 9 is 30 seconds

To perform a knockout the player must touch a player in any legal target with the pomel of a weapon or their hand and call the # and knockout.

Under the damage Call section:

Knockout
When you are hit with knockout your current armor including combat reflexes and buffs needs to be greater than the number called to resist being knocked unconscious for 5 minutes. If your current armor total is equal to or less than the number called then you are knocked out. This call is delievered by a number followed by the word "knockout". For example if Robert the everlasting is in combat with 20 armour. 8 of the points come from combat reflexes while 12 of the points come from regular armour. Robert is hit with a 9 knockout, but because his current total armour is greater than 9 Robert resists the attack. Later on Robert has taken 11 points of damage making his total armour 9 and is again hit with a 9 knockout. This time Robert falls unconscious for 5 minutes because his current armour total is equal to or lower than the number called.
Locked