I honestly hope noone took offence with anything I have said here. I thought we were having an intellectual argument over a situation that will never change in-game anyway, and as the thread goes on I keep sensing a greater amount of needless anger and side-taking, (as any thread about religion is wont to do) and now everything is spiraling towards ever greater amounts of overreactive sarcasm and the throwing of hands into the air.
*sigh*
I first came into this thread wondering how we can escape the hypocrasy of not having fictional religions in the game because that's pushing beliefs on people who don't want them.... when that very act pushes religious beliefs on people who don't support them.
But because it means so little to me other than in purely theoretical reasons, I say fine, keep things the way they are, because the greater number of people who get alienated from the game for real-world reasons weakens the game considerably.
As for magic, (I think) noone is arguing about taking magic out of the game because it's such a crazy idea is doesn't need talking about. It would just make us a SCA group with high soak in the place of King's Rules. Half the reason people Larp is for the fantasy (which magic is innately a part of), which therefore the removal of would negate half the reason to LARP, because almost everything in the entire world of Phanterra functions on the solid fact that in such a world, magic is a real and integral part of everything.
Here's my thought to diffuse things:
How do I, as a craftsman, make a helm? There are currently no rules for making helms as they currently exist.
And why, if I have a helm with enough coverage, does it stop being armor, and start being some sort of symbiotic familiar with a life point and combat reflex, but no armor value?
So I propose the new physrep for a highest-level helm:
