Page 4 of 4

Posted: Tue Sep 22, 2009 1:37 pm
by GM_Chris
exactly...you say "resist" :)

Posted: Sun Sep 27, 2009 9:11 pm
by Ark
didnt feel like starting a new topic, but i was thinking and had a question for the GM's

how strong are the PC's suposed to be?

is 5 vorpal super powerfull, or just decent?
is 20 soak alot, or only a little?
is swinging 3 constantly sick, or mundane?

i was always curious about this, and im sure you have some idea of where you wanted us to fit in so i asked

Posted: Mon Sep 28, 2009 12:18 am
by Woden
In the original (or around that parts) outline..
5 Vorpal was crippling,
35 was MAX soak, &
3 was sick damage

Its bounced around alot since then.

Posted: Mon Sep 28, 2009 5:39 pm
by Ark
:D i can see that

how strong are the PC's in relation to the rest of the world on a scale from 1 to 10, 1 being weak, 5 average, 10 strong.

im curious if were suposed to be really bad ass people with skills few have seen, or just your average town, i know we see alot of dead villagers and such but we also see quite a few strong monster, i would put us at a 5, i think were average streangth

Posted: Sat Oct 03, 2009 9:09 pm
by Rhul
I have actually built Rhul to help roleplay the fact that he's built like the proverbial brick shithouse. Going into the next event, I'm quite sure I can get him to a 36 soak that'll need a 24 knockout to lay out, if he's got his armor on. But he's an exception to the rule (pardon the pun, seriously) that I would doubt would exist without the cataclysm.

The only reason I don't see him as absolutely broken is that Rhul would almost never start a fight, and that fact that he could only swing for three with a hero point, so only for a limited time.

I would say that I see the PC's as possessing skills that anyone could learn, provided they live long enough to do so, and manage to get with a group that can take pressure off the search for survival items.