Posted: Wed Apr 29, 2009 12:51 pm
Hate to say this but I agree with Reid. I've seen flat out rule breaks because people either don't know the rules OR just don't care.
It wasn't poison was it?cole45 wrote:i swallowed a potion tag once. *LOL* I was in a rush.
I avoided GURPS with a heartfelt passion; I'm a Champions fan. My argument is everyone was using the same rulebook to create their character. I may not have known what skills you had or what abilities when you used them, but I did know that you had 4 Stats, that your skills were either Very Easy, Easy, Average, Hard or Very Hard, and that if you had Invulnerability you overbalanced the game.dier_cire wrote:Jaycen Blackhawk wrote:
If you ever played GURPS (especially GURPS supers), you never know what anyone else's skills are or how they work exactly, but everyone follows the same end result rules. I don't recall anyone ever complaining about that system.
I would rather play a game with 10 people who didn't cheat than 45 people with a few cheaters.General Maximus wrote:Looking at all these issue's and complaints, what is the true root casue. I think Eric hit it on the head. PC's not reading the item cards they have and not learning the rules for their characters.
I have heard to many people say they don't know the rules and come jsut to role play. But you need to know the rules so everyone is playing on the same level even if you are just coming to the game to roleplay. You need to know how to roleplay the effect your be subjected to! It like playing monoply when 1 person get $200 for passing go and the other person gets $500. It makes the game unfun than.
But how does one force people to learn the rules with out driving hordes of people away from the game?
dier_cire wrote:See, that's not really true. As long as spells follow the same end results as any other skill why do you need to see it? If my spell takes 14 steps that I need to follow, but in the end I can now swing poison for a combat, why do you as a fellow player need to know it's internal workings? You don't.
dier_cire wrote:People aren't following the rules, Chris... What you saw was a flat out rule break adn should have been reprimanded, especially if they used something important.
These.General Maximus wrote:Looking at all these issue's and complaints, what is the true root casue. I think Eric hit it on the head. PC's not reading the item cards they have and not learning the rules for their characters.
Not to pick on you here or anything, but to be fair, the same can be said for the people who come just for combat. I'm sure there are guilty members of each party, depending on your perspective. If you are going to play, you need to be expected to roleplay and fight (and the mechanics of each), at least in a basic sense, or you aren't participating correctly. And I'm going to continue pounding this one in. It's a LARP: not a LA, not an RP, but BOTH. Ignoring or trivializing the mechanics of either is wrong.General Maximus wrote: I have heard to many people say they don't know the rules and come jsut to role play. But you need to know the rules so everyone is playing on the same level even if you are just coming to the game to roleplay.
Everyone already does have access to all the rules. Spells cannot defy those. If I make a spell that lets me call +1 damage, you don't need to know the details of how I'm calling extra damage, just take the damage.Jaycen Blackhawk wrote:I'm simply saying that everyone needs access to all the rules, regardless if they use them. Look at 2nd Ed D&D, everyone used the same basic rules, even though not everyone had access to all of the rules printed. A 1st level character was still limited in what they could do, they needed to advance in level to gain access to the new abilities. But everyone who had a copy of the Player's Handbook was able to see what things did, even if they didn't or couldn't use them abilities.
I tend to disagree with you on this, IF you mean that it's still cheating if you tell the GMs, they decide it isn't a problem, and you decide to coordinate a strategic action utilizing it with your "buddies." If you make the problem or possible exploit known to the GMs, and they decide it isn't a problem, and you use it, in WHATEVER context, that's NOT cheating and does not warrant a banning. Some people don't even bother doing the telling part. I've noticed that the only way some issues get fixed IS to use them and SHOW how it's broken. Is it particularly ethical? Maybe not. Is it cheating though? No. And I think people who see the holes/exploits that clear them with the GMs ahead of time do not really get upset if they get fixed. In fact, it seems to be a goal, from my perspective. Squeaky wheel gets the grease, or so they say.dier_cire wrote: As for the whole people whining about cheating, if you know for a fact that you can use X to do something completely unintended without informing a GM ahead of time, it's still cheating whether it's written that way or not. If you ask the GMs and they ignore you, go ahead and do it. You may get away with it once before it's corrected. If you go and tell all your buddies and you all do it at the same time, you should be politely asked not to come back.
The former helps the game in multiple ways, the latter just makes it look like you're arbitrarily changing up stuff because you're upset. If the GM's don't enforce the rules on the spot or at the least very soon after it makes everyone who follows the rules feel like there is no point in doing so.GM_Chris wrote:Very true, and I go back and forth on inforcing rules and simply changing my NPC to compinsate for the rule braker so I can maintane scene.
May I clarify and say I'm NOT the one really concerned with cheating? I took my complaints through official channels and really, I left it at that. You may notice that I only bring it up again when someone starts talking about cheating. I don't feel there IS that much cheating, and I feel that it's handled fine, overall. I also feel the perception of cheating has been blown way out of proportion.Ovak Stonecrusher wrote:Well Heidi, if you came to more events you would know that cheating was addressed at the last event and will continue to be addressed.
That's the mindset that worries me. Less so with a GM, who can make that call, although it needs to be the exception, and not the rule (although it needs to be addressed, but I understand if it can't be done quite on the spot), but definitely a worry with other members of gamestaff.Atrum Draconus wrote:The former helps the game in multiple ways, the latter just makes it look like you're arbitrarily changing up stuff because you're upset. If the GM's don't enforce the rules on the spot or at the least very soon after it makes everyone who follows the rules feel like there is no point in doing so.GM_Chris wrote:Very true, and I go back and forth on inforcing rules and simply changing my NPC to compinsate for the rule braker so I can maintane scene.