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Posted: Tue Sep 08, 2009 5:03 pm
by Rhul
I'm one of the ones who calls 'Resist', 'Parry', and 'No Effect' to all the situations that would warrant it, to help players visualize the game world. Mostly to eliminate the call of "he's cheating!" that would undoubtedly arise if someone saw a unarmored man take a 30 magic and still fight without reaction to it. I'd probably question it immediately.
But then again......I've also had NPC's NOT call resist/no effect and continue to fight after a large damage attack (like a 15 magic), and then get mad if I ask them if I ccould 'see' if the attack effected them or not.
I think sleep can go either way with no effect on the game. The above are a visible effect that you as a character should be able to "See" on your target as a response. If a guy calls 'Resist' and then feigns sleep, I think it would be hard for any of us to base our next reactions, whatever they may be, without some little bit of 'metagaming taint'. (You know he can get up at any time, even of you are the most honorable player.)
If you sleep someone, and are worried they might be faking, take their weapons away. *shrugs* Or poke them a bunch, if you're mean that way.
Posted: Tue Sep 08, 2009 11:41 pm
by Ark
agree with Rhul on every point
Posted: Wed Sep 09, 2009 1:19 pm
by General Maximus
I would say you must say resist or something when you get hit with an effect and are immune or resist it. the only time i would say you don't is with a sleep attack and you fake sleep. Note: a KO resisted by armor should be called out also even if you are faking. the atacker should know if the blow bounces off of armor or not!
Note: if you resist a 30 magic and play dead, it is very apparent if you took the damage or not. Are you a burnt critter or are you looking healthy
Posted: Wed Sep 09, 2009 1:28 pm
by Atrum Draconus
OK so how do you know they are trying to sleep you? Only because they have to call it out, if they were to just poke a nerve cluster or vulcan neck pinch you would you know they are trying to sleep you?
Calls need to be made. If you think someone is metagaming because they stab you or sleep you again after you've resisted too bad really, maybe they would have done that anyway maybe not. At some point there just needs to be a standard rule that covers everything and doesn't leave exceptions because of paranoia. You either call all resists or you call none and calling none of them will lead to SO many more problems than once or twice a year someone thinking that someone is metagaming their feigned sleep. If you want to fake sleeping you are taking a chance.
Posted: Wed Sep 09, 2009 1:33 pm
by cole45
I'm with temple. Just call em all and let the marshal sort em out.
Posted: Wed Sep 09, 2009 1:40 pm
by GM_Chris
I believe I am on the side of resists being called.
That said is there a rule that says "resist sleep" has to be called at the time of the call?
For example, you are slept and fall down. You are not feigning sleep but are really knocked cold for a moment. You are a heroic character though and through will alone you snape out of it with a grunt "resist sleep"
Mechanically:
You fall over
Then you call out t some point "resist sleep" People understand that you understood the call. You grunt "indication that you understood that you take a point of damage when you resist something.
Posted: Wed Sep 09, 2009 2:04 pm
by Atrum Draconus
No no no no, there is a skill in the game that lets you wake up after you've been slept and it's not resist sleep.
Posted: Wed Sep 09, 2009 2:10 pm
by Zeira
I think all resists need to be called also after hearing all the points. Mainly because it eliminates confusion. What about Defensive Matrix though? At what point do you let your attacker know their strikes are having little to no effect? Some people call '0' as a nice way of saying they are Defensive Matrix but the don't have to. You would think that someone would know that 40 strikes did nothing. Should some one have to announce Defensive Matrix after they are struck?
Posted: Wed Sep 09, 2009 2:16 pm
by GM_Chris
no no no you missunderstand the paladin skill.
The skill is actually awaken as in you gain the ability to awaken people like th ehealer skill, BUT if you have awaken then you gain the ability to awaken yourself (ie resist) sleep.
I believe it is not as good as it takes 2 LP's to awaken yourself.
Similiar mechanics differnt wording is all.
My belief is there is nothing in the rules that says "you have to spend a resist at the time of the call" That said certain resists only make sense at the time of the call. (Ie. those that deal damage)
Then again I think it would be cool RP if a person got hit with 30 magic and fell in a heep only to be "healed" after say a 5 count (RP of a resist)
I think it would add to the game instead of just batting it away as we do now.
Posted: Wed Sep 09, 2009 2:27 pm
by Atrum Draconus
It might add some coolness but it also adds a lot of confusion.
One person takes a sleep, 10 seconds later takes an 8 magic 10 seconds after that a 5 vorpal. 10 seconds after that they call resist. Did they resist the sleep, the magic or the vorpal?
Posted: Wed Sep 09, 2009 2:56 pm
by General Maximus
I can get behind needing to call out all resists. I have been wanting that for years!
And as for defensive matrix. I would say yes becasue it is very apparant you are not getting through the person's defneses. So them calling zero or saying ting, or something would be approiate!
Posted: Wed Sep 09, 2009 3:03 pm
by Ark
Zeira wrote:I think all resists need to be called also after hearing all the points. Mainly because it eliminates confusion. What about Defensive Matrix though? At what point do you let your attacker know their strikes are having little to no effect? Some people call '0' as a nice way of saying they are Defensive Matrix but the don't have to. You would think that someone would know that 40 strikes did nothing. Should some one have to announce Defensive Matrix after they are struck?
you try not to let them know, if somethings swinging 1, and you DM on it, as soon as it figures it out its going to leave you alone and go attack someone else, this happens alot
Posted: Wed Sep 09, 2009 3:05 pm
by Zeira
But thats cheezy...
Posted: Wed Sep 09, 2009 3:31 pm
by Atrum Draconus
Why is that cheesy? It's stupid to stand there and keep attacking even though you aren't affecting it.
Posted: Wed Sep 09, 2009 3:32 pm
by GM_Chris
Erik your correct that it can get confusing.
I guess my gut tells me the following
1) You have to call the resist. (I think this needs to be a hard rule in the rule book)
I think the followin should be guidelines to the above mentioned rule (FAQ)
2) the resist does need to be spoke audibly so others around can hear.
3) The resist does not nessissarily have to be called immediatly after the effect, but it does need to be handled soon like say 10 seconds
4) If you are hit with an additional effect BEFORE you called your resist to the first efect, then you have just forfitted your chance of resisting the first effect.