Yeah 1 hero point wouldnt let a person kill 7 people in ne blow
It is a function of position. Those who are incharge in fantasy novels are a cut above the rest in one way or another. They are slightly harder to kill. Granted the rich element to granting a hero point is a bit on the evil side, but that is alright. Heck I should really give a player a Hero point anytime they successfully kill another PC. Well ok maybe not Dallid it isnt in his character profile, but Pentag should earn one based on deaths he causes.
Problem is we need a system that is both objective and subjective. If we are totally subjective and only give hero points based on RP (ideal) well we will miss people. If we give them based on levels the cool thing is we give a bennifit for keeping with your character. Your character becomes harder to kill as he or she levels which is good. Problem is well levels is kind of a alame way to go about it too since there is no fexability. A 3 system approach where the player is directly control of some aspects and subjective on others is not too bad.
Plus we dont like comming up with new mechanics in a system that has a reward system in place that is easy tto dip into. "we want to encourage this so let me offer you a hero point"
Now 20 resources should be plent high enough that not many people can suck that much out of the system without alot of people starving. I could be wrong, but we know there isnt that many free resources hanging around for that purpose.
Chris