Real Armor Bonus???

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Nelkie
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Real Armor Bonus???

Post by Nelkie »

I was talking with Chris yesterday and there sems to be some interst of granting some bonus to a person if they are wear real armor. So here are my ideas and questions.

First: a clear defintion of what real armor is needs to be written down.

The bonus for real armor:
1. the armor category can be raise or lowered by one armor class. Light to nothing, heavy to medium, medium to heavy, etc....
2. Quality real armor. The extra armor points recieved from quality can be repoped as per the utilize armor skill for warrior
3. Takes less time to repair real armor
4. No resources are required to fully repair real armor
5. Once armor is damaged down to zero a person is suppose to take off there helmet so nerve pinch and stun strike can work against that person. If one is in real armor, they do not have to take off their helmet even if their armor is destroyed. this grants perment protection from nerve pinch and sunt strike while in their armor.

What do people think? What other ideas do you have?
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Midnight
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Post by Midnight »

My biggest problem with a real armor bonus, in any live-action system, is affordability. Not every one can afford to buy/make their own real armor. Having a system that awards for real armor awards those with wads of dough, and penalizes those without.
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Post by WayneO42 »

Midnight wrote:My biggest problem with a real armor bonus, in any live-action system, is affordability. Not every one can afford to buy/make their own real armor. Having a system that awards for real armor awards those with wads of dough, and penalizes those without.
The inverse can be said as well. By giving no bonus to people who wear real armour, there is no point to wear it. In fact, wearing real armour is a HUGE disadvantage. It took Chris about 5 minutes to take off his armour and about 5 minutes to put it back on. On top of that, he couldnt do it by himself. On the other hand, I saw people taking on and off their hockey pads in seconds.

I have been on both sides of this debate before. I think the best solution is to allow people wearing real armour to have it repaired while they are wearing it. This is a huge bonus to people wearing real armour but isnt that big of a deal to not have if you are wearing fake. If it only takes you a minute to put your armour on or take it off, it doesnt really matter if you have to take it off to repair it.
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Post by Kidwynn »

I'm sort of caught in the middle as well Wayne. I think if someone is going to take the time to put on the real armor and then wear it pretty much the whole event, walking around, fighting and all there should be some sort of boon or something in it for them. I mean OMG I think the armor weighed as much as Chris and there he was hopping around and seriously kicking some butt.

Not all of us can afford real, but we all do our best to come close. None of it looks like what I hard about the real old days of things when people were wearing cardboard for armor.

My 2 cents...

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Post by Peace420 »

Not to mention real armor is FRIGGIN HEAVY!! I wore a sleeveless chain shirt this weekend and it weighs 35+ lbs and slows me down very substantially. A small bonus wouldn't make that much of a difference in game balance but it would give people a reason to buy real armor and that only helps the game IMO.
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Post by Donovan Thynedar »

As was suggested in the discussion on Saturday, I'd be in favor of making any real suit of armor count as quality armor in-game. It gives significant incentive for real armor, does not penalize those who cannot afford real armor, and makes use of the current mechanics (thus keeping the delicate balance necessary in a low-cap game). The ability to repair armor while wearing it would also be a great boon to those folks who need 10 minutes and a squire to get in and out of their costume, and I don't see giving both as being unbalancing. Considering the additional atmosphere and illusion created by having people in real armor on the field, I'd say it's an appropriate reward.
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Post by Corbyn »

I agree that real armor should have a significant bonus, but I think making it quality shouldn't be done because of the resource issue. Making quality armor costs a ton of steel...being able to buy it out of game seems to make the struggle for forming a guild, establishing trade routes, etc., somewhat cheapend.
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RE

Post by GM_Chris »

Good point Corbyn...for an elf mUHAHAHA
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Post by dier_cire »

as much as I'd love a real armor bonus, I'd have to say no to the idea. Just one more item to min/max with. We already have to many.

If anything I'd go with Wayne's idea of not taking it off (since that suxors).
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RE

Post by GM_Chris »

Bonus does not = more points.

I dont care who min maxes really.

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Re: RE

Post by dier_cire »

GM_Chris wrote:Bonus does not = more points.
Never said it did. Points is only a small portion of min/maxing. My point was that there is already too many things to worry about balancing.
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