Mike, I think fear of players misusing two-handed phys reps, hell ANY phys rep for that matter, as a reason to not implement a rule ignores the fact that the player base should be safety conscious and could "slip" and fall into the moment, as you described it, even in the absence of such a new rule. Safe use of the foam beat sticks isn’t dependent on any game rule, its based on the player’s ability to keep a cool head in larp combat.
Wayne, either we (the orcs) are a special case or someone is failing in their job, because we ALREADY get weapon tags with our check in that state what type of weapon it is. If you need to clarify what size a phys rep is simple add colored stickers to the pommel. Designate one color for small, one for short, on for long, one for bastard, and one for two-handed. They can be obtained at office Max and will stay on very well with the small addition of clear packing tape on top of them. Since this will be added at weapon phys rep creation stage and only need to be checked once by a marshal or GM, no complication added at all. This suggestion is not intended to imply I support the extra damage thingy, just to point out that weapon tags exist to some extent already.
I do not see requiring the use of a two-handed weapon for the crush skill making two-handed more appealing, it just makes then required. It also weakens the barbarian needlessly. Since the privileged category has the knight as its main warrior type, and the savage has the barbarian, I feel it would be better to tweak one of the common only disciplines to be more of a front-runner. R-tooling the drawback to swinging vorpal for swashbucklers is ONE option. The fact that they take crush makes the skill nearly useless for a warrior type and I feel is the likely reason for the proliferation of rogue swashbucklers. But that may be for another threads discussion.
Yes Eric, weight DOES matter since that is what makes a two-handed weapon a two-handed weapon. The term refers to REAL WORLD weapons that were to heavy to use effectively in one hand. It’s not their size, since a staff was about as long and could be used in one hand. IN A LARP the phys-reps are defined by size because they are INTENTIONLY made light to cause no damage, so of course you, in your shining manliness, can use them one handed. It isn’t "silly" to require a player to use a weapon the way they are used in the real world. The only person that would expect to argue that making a player use both hands on a two-handed weapon to get any extra damage the GMs decide to give them is you. Keep in mind, the suggestion was to up damage on TWO-HANDED weapons, NOT weapons used in BOTH HANDS AT ONCE. There IS a difference.Heh, who needs hands to use a shield? None of my shields require hands. I have them strapped to my arm so tight they rarely move. This has nothing to do with the weight of the weapon... And it'd be silly to require two hands to deal the extra damage. I can already see the arguments due to that ruling...