Considering that this is a master level skill and the strongest of the channels, it might be nice to give full empaths some choices in how the power executes; just to add some flair and personalization for each user. Here are some suggestions:An Empath may perform a super-charged channeled energy blast up to an enormous 30 magic damage. This takes an Empath an uninterrupted 60 second count and they cannot move after charging the skill. Once you begin charging and until the packet is thrown, you must hold the spell packet in the air so others can see what you are doing —it is hard to hide a big ball of energy! The damage from this skill is delivered through the use of a “spell packet” (See page 90) and ‘30 Magic’ must be called when the packet hits the target. If the Empath feels the need before the sixty seconds are up, he/she can choose to throw a less powerful channel, assuming the
minimum time has passed for the lower powered channel. A specific target is not needed when charging this skill.
>Charge 60 seconds for 30 magic packet delivered effect
>Charge 45 seconds for 15 magic delivered VIA 3 packets thrown at once (a player can only be affected by one, even if hit by two) (15 second cool down/reload)
>Charge 30 seconds for scream 5 magic (30 second cool down/reload)
>Charge 15 seconds add 5 magic to melee attack (45 second cool down/reload)
Just some rough suggestions