you kinda picked at specific points to avoid the main point so ima re post.
I didnt select anything to avoid anything, I was simply replying to the items you posted
you are okay with a per person shield system because some people are big and would not get as much benefit out of a shield compared to smaller people in a static system
BUT
are not okay with weapon sizes per person because tall people have a longer reach and have a range advantage over a smaller person.
YUP, because they are as they are for reasons, not something arbitrary. Weapons size and construction rules are motivated by rules conformity, rules balance, and Safety(which is what amazes me that the ones you and your band were carrying were EVER allowed since they didn't even follow the rule on minimum foam thickness).
Shield size is about three things also.... play balance, combat safety, and combat safety. Even if they set static shield size, a small frame player could have a max shield that is to big to be used safely in LARP combat.
THAT is why they are based of the player. Comparing that to some small reach is laughable. any extra reach isn't going to potentially prompt a safety issue like oversized shields do.
you seem totally biased towards personal advantage and not a specific system
nope...im 1000% biased towards safety. Ultimately I don't care if things are fair and balanced from one class to another, since I don't think they are or ever can be.
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, either you make everything per person so everyone has equal weapon reach and shield coverage in relation to one another. or you make everything static and give everyone various advantages and disadvantages within the system.
No idea why you think that's should be the case. The rules on these separate issues are differed with cause. Approaching rules on these issues from the same paradigm would be like making the rules governing spell packet construction and character sheet design the same way just so everything is the same. Weapon phys rep specs, and shield construction specs serve different goals. hence why the path to that goal is different.
if your shield gets to be bigger in relation to mine because you happen to be bigger, then I think its fair that my weapon gets to be slightly longer compared to yours because you have a naturally longer reach then me, we both end up with the same amount of shield coverage and total weapon range, its only fair, complicated, but fair.
Thank you for illustrating you don't grasp why the shields are done the way they are. Mine doesn't get to be bigger BECAUSE I am, yours HAS to be smaller because if your using one my size, to hit you I have to wrap a hit to your back, knock you over, grab the shield, bash the shield to affect you. All these things are LARP combat UNSAFE. Top make sure that doesn't happen they have a max size based on the player to limit SMALLER players to coverage over the same body area percentage.
you keep bringing reach in like its even on the same level, and its just not.
as I said you cannot pick and choose what works best for just you, it has to be fair for everyone. static or personalized, your choice.
Anyone that thinks this is about me....is a fool or haven't been listening to my posts on the topic, ever.
I have posted OFTEN on topics that would hurt my PC, if I think the rule is broken. Just like I post on rules i think need changed or left alone that have ZERO affect on my PCs, like alchemy and wizard.
It seems to me, as it always has, that perhaps if people spent less time considering what was personally applicable to their character, and gave more thought and consideration to what was best for the game as a whole... we might have a good system.
I cant say if by people you meant the PC version of "you Brian". If that was the case see above; if not, 9 out of 10 times "people" are always going to think of themselves first.
The more chances to take out arbitrary and relative values, the better.
I can agree arbitrary is bad, but no clue why you think relative is automatically.
We should either have an absolute system, or a relative one. A single instance that defies the otherwise cohesive vision of rule theory is BAD, regardless.
Yeah, I still don't see why that is. Not every goal or problem is reached/solved the same way.
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it was what was best for the game to bring that system in line with the overall game mechanical system by which the rest of the skills and paths were constructed.
I will never agree here, but that is for another thread.
if your bigger and require a bigger shield you have a bigger reach as well.
What's interesting is that you keep saying this, but its not always true. Add that on top of its irrelevant since it has ZERO to do with why shields are sized as they are and I see no grounds for your contention.
you get a bigger shield because you need to cover more, but still maintain your longer reach. so you and your smaller opponent both cover the same body size with your shield, and thus have the same legal areas to hit, but your total reach is over 6 feet with a short weapon because your bigger, and there total reach is only 5 and a 1/2 with a short weapon because there smaller.
sure...and they move faster...so now I want everyone to be weighted down so we all move with the same speed.....everyone prepare to be playing at a total of over 400 pounds from now on since I think Matt and Taki have slipped below me.
the system as its stands now is giving mechanical advantage to bigger people = NOT FAIR
I think this may well be one of the most preposterous contention to date Ark.
you don't get both, either have an absolute system, or a relative one
Why? There is no rule anywhere that states both cant be used, and no logic that states they cant both be used to solve different and unrelated issues in the best manner possible.
you don't get to pick and choose based on what benefits you.
so far only you and Grimm seem to have missed the reason behind the shield rule.
The real argument against standard shield sizes should not be that a smaller shield would give a larger person a disadvantage. The real issue is if a smaller person has a larger shield. It's not because it gives them a huge advantage, which it would, but it's not safe. A person using shield that is too big for them can cause dangerous fighting conditions. This is, as far as I know, the real reason shields are based off of the player's size.
Odd Ark...is he supporting the shield rules for his own advantage too? does he even use one as a wizard?