The Good:
check in- Seems this is getting smoother and faster each event of late, someone must have given Jarod Scooby Snacks finally.
healing rules- I like the "play test " and the skill that boost the healing to 2/30 sec and steady hands. Makes for a nice focused healer PC build.
While not hating the armor version, I like the in game actions to have a more realistic feel (In other words, if FH was reality...) and think the armor repair should be slower and require a tool kit phys rep present. This also comes from a heavy armor wearer.
I can get behind the magical healing, but armor repair done by a craftsman should be more akin to how its done in the real world. I am OK with the 2 pt repair/30 second(or whatever the time is) skill being added for crafters.
"New Calls":
Overall i think the game needs more, and that they add variety and depth to a LARP. I have heard and read comments about them adding game stop to get effects described, slowing things down and so on. In reality that isn't true in the long run. I come from a game much like CARPS, and while the list of calls is certainly a learning curve situation for new players, what slows the game down isn't the different calls its player not knowing the calls/rules.
In a game with a variety of calls, where the staff is doing what it should be doing(not saying the FH staff isn't) and making sure the missions/plots are properly scaled; players only encounter
the higher skill based calls from NPCs or form players when they are in the level range to acquire them on their own,
In essence if the plot team is doing things right, the calls get learned as the PC grows.
Scream- great effect, I suggest switching to "VOICE RADIUS" as its more universal (as in doesn't have to be NPC generated like scream implies) and its more self explanatory.
error:
Throw- I've always liked this effect for PCs/NPCs of the brutish super strong arch type. reminds me of the cave troll fight in Fellowship. I would suggest adding a distance to the call: " Throw 10 feet back/5 steps left" similar in the form as the press call has evolved into.
Throwback-needs a different name if its to be used again, to easy to be confused with throw. a press with a knock out might be best suited, no matter how cheesy or Marvel related, with "CLOBBER". Or something similar.
Starvation- I get the call considering the intended use, but it already exists in the rules"
Heroes and Villains Expansion
Empath
Advanced
Drain – Charged skill
The Empath is able to sense and impact the magical energies inherent in all individuals. Through their mental focus, they are able to temporarily sever some of these energies from individuals. The Empath must charge for 30 seconds, and can then throw a packet with the call of "Magic Disease." The effect of this disease is Starvation.
But I am sure the GMs already knew that...
Red X plot- I didn't see the first one but i think the over all set up of this made it one of the best ive seen. loved the puzzles, they were awesome. I wish Kaylan was the type to dive into such, because I love em and really liked the ones used.
I am NOT a fan of NPCs using coreless pool noodles as weapons. to hard to tell whats parried and whats not and WAY to easy to deflect shots into someones face (not very dangerous but very annoting and unpleasant, especially for the bespectacled or those with contacts)
I hope the option to return and finish this one presents itself again.
tavern of undead-Brad you are an evil plot writing super genius, and I wanna have your curly haired, bespectacled love child. It will happen...oh yes it will..
I am just glad Kaylan has adamantite like will power to resist the toys the drinks offered...who KNOWS what plot chew toy mischief could have resulted......
Victor-one of the best "NEVER PUSH THE RED BUTTON" type NPCs I've ever seen, and a hilarious character. I just wish it was played by someone with acting talent....geesh.
Arctic Blast, freezing the water was really fun and creative on the GMs part
THIS...ALOT. I would love to see this type of roll with the punches more when the situation allows. it was great!
The Bad:
last fight-Anti climactic, and not because some jerk tied Kaylan to a tree for the entire fight for no good damn reason...
Fighting the master should have been like fighting Saruman, Loki, Voldermort, or Magneto. It felt more like fighting one of the power ranger bad guys with tons of lackeys. I expected several PCs to be brought back to town dead(me being one of them likely) since the hype made it seem like he could have stood toe to toe with town by himself.
Shea Stonebrook-the palpable absence of this PC and player at events is a travesty that the GMS should rectify post haste. That is all.
It seemed that information for many of the plots was limited to one or two (I know, that's half) of the GM staff.
I know this is a manpower issue, but don't you guys have radios?
I would like some kind of markers for plot boundaries.
On many occasions there have been plots run where seeing the IN GAME space limitations would have made the plot/combat better and more immersive. Id suggest a few rolls of the caution tape, construction cones, and padded PVC core "posts" be added to the "monster camp wants/needs" list to have on hand for such use.
The set up for the red X plot was exactly what was needed, I would just rather not see wood stakes used due to the danger potential they bring.
The Ugly:
Phil in a Danceskin....just the thought of it is paralyzing...
but as for event related items...
limited staff-This has been mentioned before. Haven't come up with a fix myself so I wont hit the equine corpse.
"The Master" did not feel all that magical during the confrontation.
agreed, and aside from the master fight comments above, I guess I also expected him to be tossing more spells and channels and death rays and such.