staff
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staff
Can someone simply pick up a stick to use as a club, or staff from the woods? Is there cost for staffs? Just wanna know if I need to pay something for my new staff I'm making.
*Seeing 3 birdmen in the road Corbyn asks:
"Donmayo can we trust these travelers?"
-They are Avyana, of course not"
“But you’re an Avyana”
-Yesss I am, aren't I...
-Donmayo of Mahuru April 1055 PEW
"Donmayo can we trust these travelers?"
-They are Avyana, of course not"
“But you’re an Avyana”
-Yesss I am, aren't I...
-Donmayo of Mahuru April 1055 PEW
Wow..I've been waiting for this question to rear its ugly head k, here are the two arguments that are fighting it out inside my skull:
1) Clubs and staffs are everywhere in the woods. Anyone who has a high enough IQ to breathe can make one. You just cut it and harden it with some heat. I have a Red Oak staff about 1 3/4" diameter I hardened over a campfire. I have used it as a walking stick for 15+ years and it is still good. Why should you have to find a craftsman to make one?
2) All damage in FH starts at base 1. If you can just pick up a staff or club to fight with, why would you ever buy a metal weapon other than for role-playing? To even this out, we may need a mechanic to require the craftsman to create wooden weapons or to make metal weapons better in some way. Perhaps you can never raise the base damage of an all wooden weapon. Maybe no skill use that increases outgoing damage (rage) or decreases incoming damage (Defensive matrix). Just throwing out ideas
For now, I would say just go with #1. Other GMs?
1) Clubs and staffs are everywhere in the woods. Anyone who has a high enough IQ to breathe can make one. You just cut it and harden it with some heat. I have a Red Oak staff about 1 3/4" diameter I hardened over a campfire. I have used it as a walking stick for 15+ years and it is still good. Why should you have to find a craftsman to make one?
2) All damage in FH starts at base 1. If you can just pick up a staff or club to fight with, why would you ever buy a metal weapon other than for role-playing? To even this out, we may need a mechanic to require the craftsman to create wooden weapons or to make metal weapons better in some way. Perhaps you can never raise the base damage of an all wooden weapon. Maybe no skill use that increases outgoing damage (rage) or decreases incoming damage (Defensive matrix). Just throwing out ideas
For now, I would say just go with #1. Other GMs?
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!
OK...a few points to make:
1) I was told by Chris, that grabbing a healthy(meaning thick and strong) chunk of wood from the woods would substitue for a weapon, especialy since barbarians need a blunt weapon to do crush. So if he doesnt weight in, on this you can use that bit of info.
2) The only time I see a PC currently needing a weapon crafted of steel and worked wood without question is with such skills as the knights enhanced damage with a sword (which would have to be made from steel), the beast hunters skill with a spear (although it could be argued that a pointed stick would work, by that just gets us into Monty Python skits about disarming fruit bearing assailants), all the archery related skills, and similar.
3) While I like and fully support the idea that skills like defensive matrix should be altered to need a crafted weapon (as a club would likely get hacked to bits. Maybee that is an alternative, once the matrix goes down, the scavanged club is useless.), some skills seem to represent skill with how a weapon is used rather than the weapons ability to deal bamade based on construction. For example, rage, parry, disarm, and a few others illicit the notion of the Pc using the skill being able to "outwit" or "outfight" the target. Yet other skills seem to be to delicate and percise a use of a weapon to be able to function with a crude, scavanged club; such as backstab, nerver pinch, touch of death, florentine, vorpal damage, and possibly others.
Overall I think that when this question is addressed in the off season, a blanket rule wold not be as benificial as looking at all the weapon usage skills and indiciating in the descriptions which must be used with a crafted weapon. To say that no skill can be used with a scavanged club is unrealistic, and to say that any skill can would all but eliminate the need for a crafter.
Tank you...tank you very much!
1) I was told by Chris, that grabbing a healthy(meaning thick and strong) chunk of wood from the woods would substitue for a weapon, especialy since barbarians need a blunt weapon to do crush. So if he doesnt weight in, on this you can use that bit of info.
2) The only time I see a PC currently needing a weapon crafted of steel and worked wood without question is with such skills as the knights enhanced damage with a sword (which would have to be made from steel), the beast hunters skill with a spear (although it could be argued that a pointed stick would work, by that just gets us into Monty Python skits about disarming fruit bearing assailants), all the archery related skills, and similar.
3) While I like and fully support the idea that skills like defensive matrix should be altered to need a crafted weapon (as a club would likely get hacked to bits. Maybee that is an alternative, once the matrix goes down, the scavanged club is useless.), some skills seem to represent skill with how a weapon is used rather than the weapons ability to deal bamade based on construction. For example, rage, parry, disarm, and a few others illicit the notion of the Pc using the skill being able to "outwit" or "outfight" the target. Yet other skills seem to be to delicate and percise a use of a weapon to be able to function with a crude, scavanged club; such as backstab, nerver pinch, touch of death, florentine, vorpal damage, and possibly others.
Overall I think that when this question is addressed in the off season, a blanket rule wold not be as benificial as looking at all the weapon usage skills and indiciating in the descriptions which must be used with a crafted weapon. To say that no skill can be used with a scavanged club is unrealistic, and to say that any skill can would all but eliminate the need for a crafter.
Tank you...tank you very much!
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"
- Todd
- Town Member
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my opinion..
yes they can be found, althoughh.....
1) they have not been 'crafted' and may never exceed 1 point of damage.
2) they have not been 'crafted' and may not be 'enchanted'
3) they have not been 'crafted' and may not be 'imbued' (ie no magic damage via witch hunter, etc.)
Note; these are not current rules, just my thoughts on the matter.
~fin~
yes they can be found, althoughh.....
1) they have not been 'crafted' and may never exceed 1 point of damage.
2) they have not been 'crafted' and may not be 'enchanted'
3) they have not been 'crafted' and may not be 'imbued' (ie no magic damage via witch hunter, etc.)
Note; these are not current rules, just my thoughts on the matter.
~fin~
Cool
Another note: only crafted weapons can be broken to do vorpal, parry, or crush.
I would also say as brain said, that only a crafted weapon could be used with skills, parry, disarm, backstab, rage, +1 to damge, embue, enchant, etc...
I would also say as brain said, that only a crafted weapon could be used with skills, parry, disarm, backstab, rage, +1 to damge, embue, enchant, etc...
My Thoughts
Aaron
Aaron
I'd just go with the rule of no weapon based skill may be used with a "found" weapon. Granted, I'm tired so there's probably a hole here. At any rate, the biggest issue I see is effectively continous vorpal or crush from these weapons, as currently nothing prevents me from grabbing a stick, smashing it on someone, grabbing another, rinse, repeat. Uber, no, annoying, yes. And quite a few of us saw how annoying a steady stream of 1 coming from thrown weapons can be.
RE
Though I agree with all said remember we are using the you can pick up a weapon in the woods and do what you like with it for the rest of the year.
Chris
Chris
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them