i didnt want to jack another topic to deal with this
I recently read a post from Chris about making magic items be restricted to paths, disciplines, etc.
i am ALL FOR THIS
because no matter how you introduce items in game, who you give them too, etc. the always end up in the hands of 3-4 people. i understand this is mostly the PC's fault, however with the power of some of these items and if one person had them all, no matter the upkeep, it would be. . .bad/wrong.
so restricting them to paths/disciplines/races even as far as
"must be an advanced healer" or "must be a master sage"
would be nice, it adds a new power to them as well, as a magic item that could be used by anyone would be better than one restricted to a specific class.
could also produce a sage skill out of it

the sage can count as a master level of any path/discipline for the purpose of useing magic items, must be decided at game on.
as we can see, lots of ideas, that produce a whole new level of game play, other than grabbing every magic item you can find so nobody else can use them.
If it storms or snows, or the sun smiles on us. The day burning hot, or ice cold of night. Dusty are our faces, but joyful are our minds! - Panzerlied
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