Brokehill Quest: Chapter 4

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dier_cire
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Post by dier_cire »

I would suggest we don't hide inside the building to sleep. We can't see unless we are on the edges, and if any enemies press in on us, we might as well be fighting out of a pit. Their position will allow them to finish us off much faster than we could possibly hurt them.
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Post by WayneO42 »

The stones on the inside of the structure are black with soot and the floor is littered with ash and cinder. This building was obviosly gutted by fire quiet some time ago. Along the wall opposite the door there is the remains of what once may have been a bar. Behind the "Bar" is an iron shod door still standing.
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Post by Kidwynn »

*Looks inside the building and turns to Kels.*

Ok, forget the sleep thing. I guess we should listen to Ka and well form up a sleeping area where you all decide.

Ah this would all be better if there were rum...damn it.

*Walks back out and looks at Ka.*

Ok, where do you suggest we sleep, rest, keep watch, etc?
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Post by Dallid »

I would actually think the stone building a good place to stay for the night. The walls would protect us from arrows or ambush. If that iron door is secure, any aggressor would have only one way in to us. If they have greater numbers, the door will rob them of that advantage. If we have greater, then we need only allow attackers entry to envoke the advantage. They could not burn us out.

We'd only need fear an extended seige, which seems unlikely.
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Post by Lambic »

*Lambic waits outside the building.*

I agree that we should look set up camp outside the buildings. Something about dead things makes me uneasy. Call me a pessimist. But I will follow the group's decision. I think that maybe we should check out all of the buildings before night fall though.

*He stands waiting for someone to suggest a spot to set up*

OOG: My computer took a shit yesterday - not sure how regular I will be for a while. :(
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dier_cire
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Post by dier_cire »

The problem with the walls is there isn't a top and they aren't hard to climb over. Once an enemy begins to climb over top of them, we will lose any advantage they might have given. We couldn't go anywhere but the door and we would find that the door would bottleneck us just as it would them.

I do agree we should investigate all the buildings. Split up into a couple groups and check things out. Someone with spot and a scout in each group preferably.

As for alternatives... let's see...

*begins surveying the area, looking for a better place that allows for decent viewing, modest cover, and multiple escape routes*

*let me know what I find*
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Spot

Post by Nelkie »

*Arthos comes upn behind the group*

I will start searching the ruins. Just watch my back.

*Arthos starts searching the ruins for any information on what happened, what might live in the ruins currently, or any thing out of place*

(Using since magic, wilderness survial, and spot)
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Post by Kidwynn »

*Drops her pack, looks at Kels, and then follows Arthos with her shortswords ready just in case.*

Wait up Arthos, I'm going with you luv. Kels, if you don't mind, work with Ka to locate a secure location for us to set up camp since I've been teaching you about the wilderness and all. Be a good test for you if you are up for it.

Humm..

*grins mischeviously*

Tell you later.

*Walks off with Arthos.*
Dead pirate betrayed by Corbyn...ah well least I made him do his own dirty work when he killed me.
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Post by WayneO42 »

**For the Group staying in the stone structure nearest the road**
The structure is empty. There is only one door, the one behind the "bar". It is locked from the outside.

**For those scouting the rest of the ruins**
The ruins of these buildings are little more than piles of rotted logs. You flush out a few rabbits and other small game as you search but other than that you find nothing.

**KA and Kells**
I PMed you about the campsite. If you head towards the location, post it.

Anyone going to checkout the stone "Tower"
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dier_cire
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Post by dier_cire »

Ok, how about we set up next to the round structure here? It's got the best visibility of our available choices, and hasthe structure to use as cover if necessary. It also might be possible to send one of the scouts up to the top to have a nice high vanatage point. We can probably use some of the surrounding debris to set up a few barriers to add a bit more local cover too.

Sound good?
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Post by Midnight »

OOC: Question about the Inn... the metal bound door behind the bar presumably leads into another room, right? Or is it the entrance to the Inn from outside? If it leads into another room, are the walls to that room climbable?
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Post by Dallid »

Consider the Keep we attacked a few days ago. Had any of us attempted to scale its walls, we would have been slain.
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After

Post by Nelkie »

*After Arthos searchs the ruins, he comes back to the large steel door. Pulls out some picks and goes to work on the locks. (Master thief). Once the locks are open he will check for traps and slowly open the door.*
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dier_cire
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Post by dier_cire »

The keep also had people stationed on and outside the walls. We would have neither. We would be blind to anyone coming at us. Not to mention arrows and vails could be tossed in at will. you may stay inside if you wish, but my suggestion still is to set up camp near the tower. It's a much more defensable position.
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Post by Onimaster »

Shale looks around the room at the large steel door.

He nods to Dallid,"Good thought. I'll take Rahl, Kels, or one of the scouts and go check out the tower." He waves for someone to follow, and heads out to the tall stone building.
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