A few questions
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- Kalphoenix
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- Joined: Sun Mar 27, 2005 11:45 pm
I was looking through the rule updates and just so happened to find something interesting. Since regenerate is now a time based skill instead of a passive one, and since time based skills work like charge skills, this means that I can no longer be moving and regenerating at the same time. Kinda lame...
Also, any news on my original questions? We kinda went off track there for a minute.
Also, any news on my original questions? We kinda went off track there for a minute.
"Taunt!" (that means bring it...)
- Francesco DeLemuerte
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Regenerate says it's passive...
But Combat Reflexes says passive recharge active. What does 'recharge active' mean?Level 1: Regenerate - Passive
A Barbarian can regenerate half of any lost Life Points in 4 minutes and may regenerate all lost Life in 8 minutes. To regenerate, the Barbarian cannot be performing any strenuous activity such as combat or using skills. However, they can walk and talk normally and still regenerate. Note that while regenerating, the Barbarian can also recover any lost armor points granted through combat reflexes. For every additional skill that grants regeneration, the time is cut in half. (ie. 2 levels = half in 2:00, 3 levels = half in 1:00, etc)
you missed the part in timed skills can be moved with if they do not require a target.
"Any player may be the target of as many of these skills as they wish as long as none of the skills specifically prevent casual interaction without being disrupted, but the player may not perform any strenuous action or move beyond sitting/standing, role playing gestures, or talking (i.e. no combat). If the target does not do this, or is struck, he/she disrupts all the skills targeting them at the time. The target may not be carried by others without disrupting the skill(s) being used on them. If you are performing a skill on a target (the lock, trap or the person being healed) that you must stay within roughly two feet, or weapons reach, of the target. If you have to take an action to avoid being disrupted you are disrupted. "
"Any player may be the target of as many of these skills as they wish as long as none of the skills specifically prevent casual interaction without being disrupted, but the player may not perform any strenuous action or move beyond sitting/standing, role playing gestures, or talking (i.e. no combat). If the target does not do this, or is struck, he/she disrupts all the skills targeting them at the time. The target may not be carried by others without disrupting the skill(s) being used on them. If you are performing a skill on a target (the lock, trap or the person being healed) that you must stay within roughly two feet, or weapons reach, of the target. If you have to take an action to avoid being disrupted you are disrupted. "
Travis Cole
- Kalphoenix
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I know we've probably moved on, but I like this. It still makes the ability pretty nifty and dramatic. I'd even be okay with being able to swing zero (with whatever HPs do on top of that).Crist0 wrote:If you were to make it so that I could only block, that would make this skill more balanced.
Edit: LOL, NM. I see you guys fixed this already.
Why is it that Barbarians can use their fear ability while they're using crush but a swashbuckler can't use disarm while they're using vorpal? I picture the vorpal skill as the swashbuckler going completely on the offensive and deftly striking at holes in their oppenents armor, why can't I disarm their weapon in my super flurry of dexterity and finesse?
"Taunt!" (that means bring it...)
- Francesco DeLemuerte
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- Joined: Mon Feb 15, 2010 11:21 am
Fear is 3rd level
Disarm is 3rd level
Fear makes your opponent unable to defend themselves for 10 seconds. You don't have to run away, you just can't attack or use any other skills other than flee.
Disarm makes you unable to attack unless you...
-Have another weapon on hand
-Have ambidexterity or claws
-Have parry
On top of that you can still use your other skills.
My suggestion is to not allow people to use fear while raging or using barbarian crush.
Disarm is 3rd level
Fear makes your opponent unable to defend themselves for 10 seconds. You don't have to run away, you just can't attack or use any other skills other than flee.
Disarm makes you unable to attack unless you...
-Have another weapon on hand
-Have ambidexterity or claws
-Have parry
On top of that you can still use your other skills.
My suggestion is to not allow people to use fear while raging or using barbarian crush.