Progression

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Eli
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Progression

Post by Eli »

Slower progression, higher end amount.

Keep cap at 20th lv. But make it where One 20th lv character would be able to easly take a 4th, or even 10th...

Maybe spread out the points a little more, or have them end amount just a smidge higher. Was thinking that at 20th lv, be able to have:

One Full path
One Full Discipline
One 3rd lv Discpline
maybe a couple 1st lv skills.


Don't think it would over power game, and in 1 year even new player are on the same foot as older players there by getting rid of the whole one player able to kill whole game aspect of some games.

Just my thoughts.
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But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.

(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
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dier_cire
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Post by dier_cire »

hmm, I say:

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Eli
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Post by Eli »

I just love Eric's well thought out insightfull comments.

thx
-Eli (Full Elvish: Elaith Vonaduran Craulnober)

There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.

(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
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dier_cire
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Post by dier_cire »

np... :D

Just think someday Eli will actually blow up...
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Post by GM_Chris »

"by getting rid of the whole one player able to kill whole game aspect of some games. "

Hrmmm?

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Lambic
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Post by Lambic »

I don't know that I've played enough to know power levels but I do know that I wound't mind the ability to flush out my character a little more.

I would like to balance the character with some non-combat and some combat. And although you can do that its a little short to do it they way I originally wanted. I assume that there are good reasons for this, ie stopping certain power levels.

Just my input.
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Post by Lao »

Unfortunately the gamesystem is very limited when it comes to diversity. This is because if they allow more points to characters so they can diversify there are some players who wont diversify, and instead will become even better at the one thing they do. For example, Ka. If given more points I suspect he would just focus on adding more things that help him fight better and accept the things he is bad at as someone elses job.

Its really a no win situation.
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Post by Curufin »

Lambic wrote: I wound't mind the ability to flush out my character a little more.
Well said. I, too, would like the ability to flush my character or other characters.
Lost my train of thought.....
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Post by Dallid »

Also, when you can't flesh out your character, you're reliant on other PCs. I like that aspect of the game - no one can do everything.
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Lambic
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Post by Lambic »

Both Alendark and Dallid make good points, but I know for my concept, it wouldn't make me self sufficient rather able to do a very specific task. Its complex and since I haven't talked a GM about it yet, I don't want to mention the exact idea.

I understand that trying to balance new palyer and old player's power levels and allow for some progression and flexibility is difficult. Mostly I'm just suggesting that it would be nice to have these points, I however understand if they considered to be too much power.
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Post by WayneO42 »

Just because the mechanics are limited doesn't mean you cant flesh out your character with role-playing/story. Characters exist beyond their character sheet. Example:

Problem: I want to play a Witch hunter because my character was an aprentice armourer but his master was killed by a mage. Now I want death to all Magi. I want to concentrate on warrior type skills but need craftsman because Its in my background.

Solution: Concentrate on the Warrior Mechanics but spend time "Helping" the craftsman in town. Spend time wood carving or creating small camp type items. As long as there is no mechanical benifit you are not breaking any rules. Any items you made would look very very crude next to the work of a craftsman.

Example 2:

Problem: I want to play a Barbarian who was raised in the swamp by a hag. I want to focus on Barbarian and Druid but I should have alchemy because my hag/mother who raised me was a master alchemist and she made me learn all the herbs.

Solution: Make "potions" that do small non-mechanical things (Herbal remedies). One that cures warts, one that makes cattle more fertile, one that makes cakes rise further, etc etc. No mechanical benifit could be granted but it would fit the story well
Last edited by WayneO42 on Thu Aug 12, 2004 4:05 pm, edited 1 time in total.
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Lambic
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Post by Lambic »

Cool ideas Wayne. I didn't know that was allowed. Thanks. Doesn't exacty solve my problem but definitely helps.
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Post by GM_Chris »

As wayne said

As another example..you are a craftsman but your dad was killed by a mage.

You decide to give up being a craftsman to apprentice under a mage killer :)

Now you are a warrior/mage hunter and maybe some day you will go back to being a craftsman.

You can also be a warrior/craftsman and simply hunt mages down as part of your story. You don't need the mechanics.

As I said in another post I dont ever hear SCA people asking for some new skill to "flush" out a character :)

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Post by Wyrmwrath »

If a slower progression is called for, 17 skill points per level earned will result in 340 skill points at level 20. This is only 5 more than a PC currently gets, and would flatten out the curve so that low level PCs dont have such a jump in power.

The GMs may also need to consider handing out only 3 levels an event, if we have to go to 6 events a year for camp reasons, or even 2 levels an event.

I am FOR a slower progression. Actually I am for a steady and continous progression where advanced/higher level skills get more expensive. I believe that there is no point where somone cannot learn new things as easily as when they were young. Mastering anything is hard (expensive in skill points) because on any topic, the more you know the less new things there are to learn.

This would lead to very narrow but highly skilled PCs, the jack of all trades tat has some skills in many if not most areas, and PCs in the middle that are more like the average PC is now.
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Post by Ug »

We could always make Level 0 = Level 4, then divide the leftover points by 20 and give out that many points per level, that way newbies don't feel useless for several events.
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