I want to make sure that everyone understands, that I understand, the inherent fudge of a day and night time clock. The problem is not that we cannot all figure out day and night the problem is we cannot all agree at the exact minute/second that it occurs.
From a story standpoint I like the idea of a little fudge.
I understand this can cause arguments when dealing with PvP, but the problem is really occurring with the PvP'r attempting to cheese the system by taking advantage of the fudge. It is the rule lawyer missing the point of a rule and looking for the exact second something happens. It is the GM's you attempt to appease both sides and want to be as fair as possible.
If the player base understands, that the GM's understand, there is fudge factor, and there will be slight leniency toward the person who died then it stops the person attempting to cheese. He\she will know that the ruling will go against him\her
I hate to make this long, but I know I come off inconsistent if you don’t understand how I rule. I am always more in favor of story over rule. I will always choose to break the rule if it means that it will make a good story and doesn’t overly screw over another player. I will always give the benefit of the doubt to the player who died. I will always want the players to deal with player issues in game.
and sometimes my heart gets in the way and I go over board on the rule breaking and kill a bit of fairness.
![Smile :)](./images/smilies/icon_smile.gif)