Hero point ussage
Moderator: Admin
We need to define the problem
The problem is we allow PvP. Therefore even though it is heroic to hear heroic 30 magic it might piss you off if it was a PvP battle and someone used it on you.
NOW that said there is a different way we can go.
We currently allow a hero point to give you life therefor you can use your hero points to effectivly counter other people.
We could allow more on the coutnering side.
I just want to make sure people understand how we balance. We balance against PvP because it is an option in our game. We do NOT balance against PvM because it doesn't matter if an NPC dies.
The problem is we allow PvP. Therefore even though it is heroic to hear heroic 30 magic it might piss you off if it was a PvP battle and someone used it on you.
NOW that said there is a different way we can go.
We currently allow a hero point to give you life therefor you can use your hero points to effectivly counter other people.
We could allow more on the coutnering side.
I just want to make sure people understand how we balance. We balance against PvP because it is an option in our game. We do NOT balance against PvM because it doesn't matter if an NPC dies.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
Higher counters equal a huge advantage for those with resist magic.
Adding resist magic to hero points would severely alter build balance.
Now is dividing by 2 or moving a decimal point too complex still?
Adding resist magic to hero points would severely alter build balance.
Now is dividing by 2 or moving a decimal point too complex still?
Last edited by dier_cire on Mon Apr 07, 2008 10:55 am, edited 1 time in total.
My posts in no way reflect that of anyone else nor are they in any way official.
The other problem some of us have when giving ideas is that there are already additional rules for Hero points in the works in the advanced rule set that most of us cannot see.. so we are a bit handicapped.. I am looking at making Hero points fun and heroic for all players... not just high level ones..
they need to be simple, yet useful for all paths and disciplines.
they need to be simple, yet useful for all paths and disciplines.
The old system was not heroic for anyone but warriors so that certainly shouldn't be the solution.
How is it at all fair to say you can do 9 ko instantly but not something else? 9 KO is as much a death sentence for most of the people on the field as 30 magic. The only people that doesn't ko are people in heavy or full warriors and a couple other wonky combos in med.
Vorpal and 30 magic are the only 2 combat skills that take a minute, now people are suggesting that you shouldn't be able to reduce those top level skills? How is that fair for everyone?
You don't have to learn a whole chart you learn what your combat skills can be reduced to, that's it. It's not that hard, the non combat skills allow you time to easily do the math. If people choose not to use a part of the game because they don't like it that's fine, many people already do that and you can still get a benefit from hero points.
That said, I'd be ok with changing it as long as it doesn't screw over certain people.
How is it at all fair to say you can do 9 ko instantly but not something else? 9 KO is as much a death sentence for most of the people on the field as 30 magic. The only people that doesn't ko are people in heavy or full warriors and a couple other wonky combos in med.
Vorpal and 30 magic are the only 2 combat skills that take a minute, now people are suggesting that you shouldn't be able to reduce those top level skills? How is that fair for everyone?
You don't have to learn a whole chart you learn what your combat skills can be reduced to, that's it. It's not that hard, the non combat skills allow you time to easily do the math. If people choose not to use a part of the game because they don't like it that's fine, many people already do that and you can still get a benefit from hero points.
That said, I'd be ok with changing it as long as it doesn't screw over certain people.
Death=Adder
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
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No I don't want anyone to have instants, I was the one that thought the 2 second min should be in effect for hero point usage just like it is for any other skill time reduction method, it follows rules already established, it prevents instant 30 magics and vorpal whatevers.
I don't think assasins and empaths should get screwed because they have a skill that is considered too powerful in PVP as an instant.
I don't think assasins and empaths should get screwed because they have a skill that is considered too powerful in PVP as an instant.
Death=Adder
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
Ok I looked everything over and I want to frame this debate a little differently.
Currently time reduction is with an expediture of a hero point a person can reduce a 5 count to a 2 count. This means that instead of counting by 5's you now count by 2's.
This means that a 15 count is now 6 seconds and 1 minute is now 24 seconds. This is not that hard
BUT
If we went by half rounded down then a 15 count is 7 seconds and 1 minute is 30 seconds. This is a difference of 1 second and 6 seconds respectfully.
Basically we are arguing over 1 second.....
Now when spedning additional hero points you would need to break out a calculator and that is why I believe people are complaining. If we are going to allow the use of multiple hero points for time reduction then half rounded down is the easiest math to do. I understand that it is weaker, but that is the type of trade off we have to have at LARPS.
This means that you can take an hour and a half spell (90 minutes) and reduce it to 45 with 1 hero point, 22 minutes with 2 hero points, and 11 minutes with 3 hero points.
It would mean that a 1 minute spell could be reduced to 30 seconds with 1 and 15s with 2 and 7s with 3.
It would mean that a person could reduce a 10s spell to 5s with 1 hero point and then to 2 seconds with 3, and then 1s with 1.
I belive the player base is correct in that the time needs to be switched even though Eric is correct in that it is weaker. There is no insta shots, but you can still heroicly heal or what ever you want to do.
Currently time reduction is with an expediture of a hero point a person can reduce a 5 count to a 2 count. This means that instead of counting by 5's you now count by 2's.
This means that a 15 count is now 6 seconds and 1 minute is now 24 seconds. This is not that hard
BUT
If we went by half rounded down then a 15 count is 7 seconds and 1 minute is 30 seconds. This is a difference of 1 second and 6 seconds respectfully.
Basically we are arguing over 1 second.....
Now when spedning additional hero points you would need to break out a calculator and that is why I believe people are complaining. If we are going to allow the use of multiple hero points for time reduction then half rounded down is the easiest math to do. I understand that it is weaker, but that is the type of trade off we have to have at LARPS.
This means that you can take an hour and a half spell (90 minutes) and reduce it to 45 with 1 hero point, 22 minutes with 2 hero points, and 11 minutes with 3 hero points.
It would mean that a 1 minute spell could be reduced to 30 seconds with 1 and 15s with 2 and 7s with 3.
It would mean that a person could reduce a 10s spell to 5s with 1 hero point and then to 2 seconds with 3, and then 1s with 1.
I belive the player base is correct in that the time needs to be switched even though Eric is correct in that it is weaker. There is no insta shots, but you can still heroicly heal or what ever you want to do.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them