Hero point ussage
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Hero point ussage
Hey all....
Gotta ask a simple question. Is there anyway we could get hero point usage times down to something a little easier for people to understand?
To be honest it's the math that has people confused.
I'm just asking if we could simplify it a little bit for folks.
-Julie
Gotta ask a simple question. Is there anyway we could get hero point usage times down to something a little easier for people to understand?
To be honest it's the math that has people confused.
I'm just asking if we could simplify it a little bit for folks.
-Julie
Aurora Darksbane
Mage Hunter of the Old Code
Caldonian Genderman
Mage Hunter of the Old Code
Caldonian Genderman
- General Maximus
- Town Member
- Posts: 1004
- Joined: Thu May 04, 2006 6:25 am
- General Maximus
- Town Member
- Posts: 1004
- Joined: Thu May 04, 2006 6:25 am
Here's the problem with a set time.
1. Instant kill's with hero points even with the 2sec min count time.
2. Does not give bonus to skills that take longer than 1 minute to use, healing crafting, spells, etc..
3. How would the additional time reductions work if advanceded hero points rules get implmented?
Yes, people have to think ahead when using hero point skills for time reduction, but is it worth it to be able to reduce the time usage for long time skills? I think it is, but that's just me.
1. Instant kill's with hero points even with the 2sec min count time.
2. Does not give bonus to skills that take longer than 1 minute to use, healing crafting, spells, etc..
3. How would the additional time reductions work if advanceded hero points rules get implmented?
Yes, people have to think ahead when using hero point skills for time reduction, but is it worth it to be able to reduce the time usage for long time skills? I think it is, but that's just me.
The memorizing of times already exists for Sage buffs. This really isn't new.
Would 1/2 (round down) be easier? It introduces rounding though whereas the 2/5th didn't. Plus, it's weaker.
Thoguh for the math impaired here's a couple of formulas to make life easier:
- Take the number of seconds you have, and multiply it by 4 then move the decimal over one place to make the number smaller. This works well for things 20 seconds and under or things over 2 minutes.
- Or move the decimal over then mulitply by 4, this works well for things more than 20 seconds but under 2 minutes.
This way the only math you are doing is a multiply by 4 which we all learned in 3rd grade.
Would 1/2 (round down) be easier? It introduces rounding though whereas the 2/5th didn't. Plus, it's weaker.
Thoguh for the math impaired here's a couple of formulas to make life easier:
- Take the number of seconds you have, and multiply it by 4 then move the decimal over one place to make the number smaller. This works well for things 20 seconds and under or things over 2 minutes.
- Or move the decimal over then mulitply by 4, this works well for things more than 20 seconds but under 2 minutes.
This way the only math you are doing is a multiply by 4 which we all learned in 3rd grade.
My posts in no way reflect that of anyone else nor are they in any way official.
But for sage you only need to know 3 times. Hero points can be applied to any timed skill, multiple times.
And some people can do this kind of math in their head, on the fly, and others can't, as simple as it may be. With longer times, it's easier, but trying to do it with short times, it may take longer to do the math, than the time you would save with the hero point.
And some people can do this kind of math in their head, on the fly, and others can't, as simple as it may be. With longer times, it's easier, but trying to do it with short times, it may take longer to do the math, than the time you would save with the hero point.
Last edited by Adam on Mon Apr 07, 2008 8:43 am, edited 1 time in total.
- General Maximus
- Town Member
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- Joined: Thu May 04, 2006 6:25 am
That's why I gave the multiply by 4 rule. That shouldn't take anyone more than a few seconds to do. Honestly, the ones less than 20 seconds really can be memorized. 2, 4, and 6 seconds isn't tough to remember.
Plus, not using a charged skill hero point in haste isn't really a bad thing to me. Hero point expenditures for those skills shouldn't be used lightly, unlike the life and damage, they are one shots so you should planthem well. They are tremendously more effective that way.
At any rate, I don't see anything wrong with 1/2 (round down). Though I'm not sure changing anything is really needed. If you can't do 2/5th, do 1/2 (round up) and subtract a second. Sure you get hosed on some things but it beats not using the hero point.
Plus, not using a charged skill hero point in haste isn't really a bad thing to me. Hero point expenditures for those skills shouldn't be used lightly, unlike the life and damage, they are one shots so you should planthem well. They are tremendously more effective that way.
At any rate, I don't see anything wrong with 1/2 (round down). Though I'm not sure changing anything is really needed. If you can't do 2/5th, do 1/2 (round up) and subtract a second. Sure you get hosed on some things but it beats not using the hero point.
My posts in no way reflect that of anyone else nor are they in any way official.
I hate math which is the reason why we had a reduced damage system. It is the reason why we do not have 200 soak in our system.
I think what we MIGHT do is wait until after the first FH event and if it still sucks we change the time thing. We will see though it could always change sooner.
I think what we MIGHT do is wait until after the first FH event and if it still sucks we change the time thing. We will see though it could always change sooner.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them