The concept of targeting is being removed from the game. Some skills (mostly rogue but a few others) have verbage to the effect of needing a target when charging. This will no longer be the case. The description of charged skills will change then to the following:
Charge-up Skills
Some types of skills require intense amounts of concentration to use properly. These skills have a set amount of time that the character must spend summoning the energy forth in order to use them. Because of the needed concentration, being struck by a weapon, fist or packet or intentionally prodded in some other manner while charging or prior to using the skill causes the skill to be lost and the charge-up time to reset. Also, performing actions that are obviously not related to the task at hand such as sleeping, eating, lying down, etc will also disrupt a skill. These skills cannot be used in conjunction with other charge-up skills or life point skills. While charge times for skills can be modified through items, magical effects, and empirical sage enhancements, normal charge times can not be cumulatively reduced below a two second charge time.
2008 Targeting
Moderator: Admin