2008 Recall

Rule changes, additions, addendums, errata, and updates.

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GM-Mike
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2008 Recall

Post by GM-Mike »

The recall skill will officially read as follows to allow for chapters to decide how hints are given:

A Sage may receive a hint to a plot or puzzle. When a hint is available, it takes the Sage an uniterupted 15 minutes to receive it. up to three Sages may work collectively, if they all have the recall ability, in order to receive a better hint. After a hint is given, additional time spent will not give any more hints on that specific plot or puzzle.

The out-of-game manor in which hints are received varies. If a GM is mediating the plot/puzzle, the sage may simply ask the GM for the hint. If a hint is required for a plot/puzzle that does not have direct GM mediation, the sage may have to travel to NPC camp or other designated area to receive a hint. Any travel to or from this location is considered IN-GAME. It is up to the sage to justify the in-game travel (i.e. "We need to go ask Elder John, he will no more about this"). In some instances, Sages may receive hints for plots at the beginning of the event.
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